If you want some, come get some! [6 cap]

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extrala
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If you want some, come get some! [6 cap]

Post by extrala »

Nach dem kläglichen ersten Versuch, würde ich mich gerne nochmal verprügeln lassen!


Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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the scavenger
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Re: If you want some, come get some! [6 cap]

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extrala wrote:Nach dem kläglichen ersten Versuch, würde ich mich gerne nochmal verprügeln lassen!
Biete mich zur Abwechslung mal als Judge an.

sk.
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Post by Johannes »

bin dabei. meine karten gehen jetzt als pm raus.
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extrala
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Post by extrala »

Thea Bell wrote:bin dabei. meine karten gehen jetzt als pm raus.
dito.
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Hope is not a strategy.
Fear is not an option.
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Post by the scavenger »

Acting:

Thea mit

Reverend Blackwood, DOM obf THA

Sabbat bishop: Damaging strikes made by Reverend Blackwood that require Thaumaturgy inflict +1 damage.


Reacting:

Extrala mit

Jeremiah Noble, CEL obt pre POT

Sabbat


Dann haut mal rein...

sk.
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Post by Johannes »

Thoughts Betrayed sup (2 blood):
[DOM] Only usable before range is determined on the first round. Opposing minion cannot play any strike cards for the duration of this combat.

Weather Control sup :
Only usable at beginning of combat. [tha] Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. [THA] As above, but the amount of damage inflicted increases by 1 each round.

Reverend 3/6 (2 blood, 1 damage)
Jeremiah 5/6 ( 1 damage)
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Post by extrala »

Als ich den @!*!! Reverend gesehen habe, wusste ich das der ?#§$ TB spielen würde ... aaarggh.

OK, dann wollen wir mal:
Pre-Range:
Darkness Within (obt)
Increased Strength (POT) (bringt zwar nichts, der Vollständigkeit halber).
Torn Signpost (POT)

Reverend 3/6
Jeremiah 4/6 (1 blood)
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Post by the scavenger »

Darkness Within
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.
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Post by Johannes »

nix mehr pre-range.
gehe long mit apportation
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Post by extrala »

gehe "short" mit Rapid Thought [cel] -- hmm reimt sich fast sogar ..
Rapid Thought
Discipline: Celerity
[cel] Maneuver or press.
[CEL] Only usable during the Choose Strike step, and only if this vampire would choose his or her strike first. Instead, the opposing minion chooses his or her strike before this vampire.
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Post by Johannes »

geh long mit apportation
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Post by extrala »

Das wird aber langsam lästig mit den Apportations ...

Gehe "short" mit Pursuit (cel).
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Post by Johannes »

gehe long mit apportation.
rather be a sorcerer than a quickie 8)
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Post by extrala »

Noch ne Apportation??? :shock: :shock: :shock:

Dann sind wir wohl leider auf Long.
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Post by Johannes »

strike : theft of vitae superior
reverend 5/6
jeremiah 2/6
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