http://www.thepathofblood.com/forums/vi ... &start=600) sind ziemlich massiv LoB-Karten/Vampire ge"spoiled" worden. Ich habe die hier mal zusammegefasst. Alle Angaben ohne Gewähr.

Auf den ersten Blick sind da einige Hammerkarten z.B.



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Ishtrarri Kholo
Cardtype: Action Modifier/Reaction
Requires: Ishtarri
Only usable during a political action. Usable by a tapped vampire. Title.
Put this card on this Ishtarri to represent the unique Laibon title of Ishtarri Kholo (worth 2 votes). Not usable if there are any older ready untitled Ishtarri. Whenever this vampire is not ready Ishtarri or there is an older ready untitled Ishtarri, move this card to (one of) the oldest ready untitled Ishtarri(if any).
Eze, the Demon Prince
Clan: Guruhi
Group: 3
Capacity: 11
aus ANI NEC POT PRE THA
Laibon Magaji: Eze gets one additional vote. Once each turn, when Eze succesfully performs a non-hunt action, he untaps after resolving the action.
Founders of the Ebony Kingdom
Cardtype: Action
Cost: 1 blood
Requires: Guruhi
+1 stealth action
Put this card on a younger Laibon in your uncontrolled region and move 4 blood from the blood bank on that vampire (this card remains in play). A vampire may have only one Founders of the Ebony Kingdom. Burn this card if the vampire leaves the uncontrolled region.
The Guruhi are the Land
Cardtype: Action Modifier
Requires: Guruhi
Only usable during a bleed, hunt, or equip action.
If this is a bleed action, this Guruhi gets +1 bleed, you may not play another action modifier to further increase the bleed for this action. If this is a hunt action, this Guruhi gains an additional blood if succesful. If this is an equip action, this Guruhi untaps if the action is succesful.
King's Favor
Cardtype: Reaction
Reguires: Guruhi
Only usable during a referendum. Boon
This Guruhi gets 3 additional votes. If this Guruhi votes in favor and the referendum passes by the number of votes this Guruhi cast or fewer, put this card in play. While this card is in play, that acting vampire may not block this Guruhi. You may burn this card during any methuselahs untap phase to move up to 3 blood from that vampire to this Guruhi.
Lumumba
Clan: Guruhi
Group: 4
Capacity: 4
ani PRE
Laibon
Ugadja
Clan: Guruhi
Group: 4
Capacity: 10
ABO ANI dom for POT PRE
Laibon Magaji: Ugadja may move up to 2 blood from himself to a younger Laibon in your uncontrolled region as a +1 stealth action.
Batsheva
Clan: Guruhi
Group: 4
Capacity: 6
ANI obt pot PRE
Laibon. Batsheva gets +1 strength in combat with a Tzimisce.
Aren, Priest of Eshu
Clan: Guruhi
Group: 4
Capacity: 7
ani obf POT PRE
Laibon: Aren gets +1 stealth in political actions. Any vampire casting votes against a referndum called by Aren burns 1 blood when the results are tallied.
Sobaiyfa
Clan: Guruhi
Group: 3
Capacity: 8
ANI aus pot PRE pro spi
Laibon Magaji
Phagian
Harbringer of Skulls
8 cap
Group 4
THA NEC AUS for dom
Sabbat: Any vampire you control may play cards that require
Necromancy at the basic level, with the cost increased by 1
blood.
Kamiri Wa Itherero
Akunanse
10 cap
OBF FOR ANI ABO qui pot
Group 4
Laibon: Younger vampires must burn 1 blood to attempt to
block Kamiri. If an ally blocks Kamiri and combat occurs, burn
the ally at the end of the action.
Cesewayo
Osebo
10 cap
Group 4
THA POT DOM CEL AUS ani
Laibon magaji: Once each action, Cesewayo may burn 1 blood
to get +1 intercept.
Al-Muntaquim, The Avenger
True Brujah
8 cap
Group 4
TEM POT FOR obf pre
Independent: During your untap phase you may burn a Caitiff
you control to give Al-Muntaquim +1 bleed for the remainder of
the game. Al-Muntaquim untaps whenever a Gehenna card is
played. He cannot use cards that require Celerity. Scarce.
Stonestrength
combat
0 cost
VIS THA
[tha] Press, only to continue combat
[vis] Press or prevent 1 damage
[VIS] Prevent 2 damage
Death of the Drum
combat
1 blood
MEL CEL
Only usable at long range.
[cel] strike: 1R damage
[mel] Strike: 2R damage, only preventable by cards that
require Fortitude or Visceratika.
[MEL] As [mel] above, and the damage is aggravated.
Raking Talons
combat
0-cost
Gargoyle
Only usable before range is determined
For the remainder of combat, damage from this Gargoyle's
hand strikes is aggravated. A vampires may play only one
Raking Talons each combat.
Recurring Contemplation
action modifier
no cost
TEM PRE
Only usable when the action is announced.
[pre] Choose an ally. He or she cannot block this action. Only
one RC may be played each turn.
[tem] As [pre] above, but choose an ally or younger vampire.
[TEM] [TEM] As [tem] above, and burn 1 blood to tap the
chosen minion.
Squirrel Balance
action modifier
1 blood
SPI CEL
[cel] Only usable when the action is announced. If blocked,
range in the first rround of the resulting combat is automatically
set to long.
[spi] Minions without flight or Spiritus get -1 intercept when
attempting to block this action.
[SPI] As [spi] above, but those minions get -2 intercept.
PHANTOM SPEAKER
action modifier
no cost
MEL CHI
Only usable when this acting vampire is blocked (before
tappling the blocker)
[chi] Cancel combat and do not tap the blocking minion.
[mel] The block fails and the action continues. The blocking
minion cannot attempt to block this action again. Not usable if
the blocking minion is an older vampire.
[MEL] As [mel] above, and if the action is successful, tap that
blocking minion.
QUICKSILVER CONTEMPLATION
action modifier/reaction
1 blood
TEM AUS
[aus] [reaction] +1 intercept
[tem] [reaction] Reduce a bleed against you by 2.
[aus] [tem] [action modifier] [Reaction] Only usable during a
referendum. Force a younger vampire to abstain from voting.
This can cancel that vampire's votes.
[AUS] [TEM] [modifier] +2 bleed
(yes, the AUS TEM level has no text about 'no further bleed
modifiers'.)
Transfusion
action modifier
1 blood
NEC THN
[nec] Only usable after a successful action. Add 1 blood to a
ready vampire.
[thn] as [nec]above, but add 1 life to a ghoul or 1 blood to a
ready vampire.
[THN] Only usable after combat if this vampire is still ready and
successfully inflicted any damage on the opposing minion. Put a
transfusion counter on the opposing minion. If the minion now
has 3 of your transfusion counters, burn them and take control
of that minion. Only one Transfusion may be played at superior
each turn.
Elephant Guardian
Retainer
1 blood
Animal with 3 life. Requires a ready Laibon
When this minion is in combat with an action minion, the acting
minion takes 2 damage during strike resolution each round if
the range is close. A minion can have only one Elephant
Guardian.
Duma Rafiki
Retainer
Akunanse
1 blood
Animal with 2 life.
During strike resolution, if the range is close, this retainer
burns a weapon controlled by the opposing minion or inflicts 1
damage on the opposing minion.
Strange Day
Action Modifier
Costs two blood
Only usable by Laibon
Vampires cannot block this action, only one strange day can be played during a game
Glutton
Clan: Ishtarri
Cost: x Pool (x number of them in the Ash heap)
Unique master. Tap it to untap a ready Ishtarri you control and the chosen Ishtarri burns a blood.
Kduvas Mask
Cost: 2 pool
Unique equipment. This Laibon gets =1 bleed and =2 votes. While he is acting all reactions that require aus cost one blood more.
Summon Spirit Beast
Combat/Reaction
Cost: x blood
ani: Discard x cards.
spi: This minion empploys x animal retainers till the end of your minion phase.
SPI: As spi above but till your next untap.
Clan: Setite
Capacity: 7
OBF pre SER POT
+ 1 intercept
Mbare Market Art Museum
Cost: 3 pool
Master unique location. Tap during your influence phase to add one counter to a Laibon in your uncontrolled region.
Tsunada
Clan: Ravnos
Capacity: 6
CHI dem ani abo
2 votes
Sobaiyfa
Clan: Guruhi
Group: 3
Capacity: 8
ANI aus pot PRE pro spi
Laibon Magaji