Battle 6/7er
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- Justicar
- Posts: 1002
- Joined: 29 Jan 2003, 21:24
- Location: Südhessen bis Mittelhessen
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Acting:
Pyro mit
Azaneal, 7, pre tha DAI OBF OBT, Baali, 4, [KMW]
Independent: Actions to put vampires in play cost Azaneal 1 less blood or pool. Infernal.
Reacting:
Muaziz, Archon of Ulugh Beg, 7, aus dom for THA, Tremere, 2, [AH:V3, CE:PTr]
Camarilla: Blood Hunts cannot be called on Muaziz. Muaziz gets +1 stealth on each of her actions.
Let´s get it on!
Pyro mit
Azaneal, 7, pre tha DAI OBF OBT, Baali, 4, [KMW]
Independent: Actions to put vampires in play cost Azaneal 1 less blood or pool. Infernal.
Reacting:
Muaziz, Archon of Ulugh Beg, 7, aus dom for THA, Tremere, 2, [AH:V3, CE:PTr]
Camarilla: Blood Hunts cannot be called on Muaziz. Muaziz gets +1 stealth on each of her actions.
Let´s get it on!
- Pyro
- Archont
- Posts: 801
- Joined: 29 Aug 2005, 12:12
- Location: Stuttgart
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- Been thanked: 1 time
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Ok meine Pres sind:
Fear of the Void Below [BL:C1, KMW:PB]
Cost: 1 blood
A vampire may play only one Fear of the Void Below each combat.
[obf] Maneuver.
[dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round.
Blutstand 6/7
Darkness Within [SW:U]
Cost: 1 blood
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.
Blutstand 5/7
Jo das ist mal alles....
Fear of the Void Below [BL:C1, KMW:PB]
Cost: 1 blood
A vampire may play only one Fear of the Void Below each combat.
[obf] Maneuver.
[dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round.
Blutstand 6/7
Darkness Within [SW:U]
Cost: 1 blood
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.
Blutstand 5/7
Jo das ist mal alles....
- Pyro
- Archont
- Posts: 801
- Joined: 29 Aug 2005, 12:12
- Location: Stuttgart
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- Been thanked: 1 time
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sry dir das sagen zu müssen, aber.....
dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round
wir sind bereits auf long....
dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round
wir sind bereits auf long....
- the scavenger
- Justicar
- Posts: 1218
- Joined: 08 Aug 2003, 12:46
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Das geht aber nicht!cutie wrote:Ok.
Meine Aktion...
Concealed Weapon
Ivory Bow
5/7
Das wärs von mir.
(Hervorhebungen von mir.)Concealed Weapon [Jyhad:C, CE:C/PB/PTo, BH:PTo4, KMW:PAl3]
Cardtype: Combat
Equip this minion with a non-unique weapon card from your hand at the beginning of a round. Pay the weapon's equip cost, as normal. The weapon cannot cost more than 2 pool or inflict (with a regular strike) aggravated damage or more than 3 damage.
sk.