Blood Cost: 1
[chi] Only usable before range is chosen. This vampire gets +1 strength for the remainder of combat. When combat ends, if the opposing minion is ready, the opposing minion gains an amount of blood (or life) equal to the amount he or she lost due to damage this combat. A vampire can play only one Imposing Phantasm each combat.
[CHI] As above, and this vampire gets an additional strike this round
6/7
Apparition
Blood Cost: 1
Do not replace until after combat.
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.
5/7
Carrion Crows
Only usable before range is chosen.
[ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play one Carrion Crows each combat.
[ANI] As above, but with 2R damage damage.
5/7
Whistling up the Beast
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Frenzy. Only usable before range is determined on the first round. During this combat, the opposing vampire cannot use maneuvers to maneuver to close range and cannot use presses to continue combat.
[ABO] As above, and this vampire gets an optional maneuver this round.