3rd Edition Spoilers

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3rd Edition Spoilers

Post by bonzo »

Ausm IRC
"Keep it Simple". Reaction, 1 blood. Reduce a bleed against you by 1 for each point of stealth the action minion has when this card is played.

"Dogs of War". Vote, !Brujah. If this referendum passes, put this card in play. Any !Bru may enter combat with a ready minion as a (D) action. You may burn this card to cancel a blood hunt called on a !Bru. Any vampire may call a vote to burn this card etc.

"Auto-da-fe". Vote. Requires a cardinal, regent or Inquisitor. Choose a vampire with capacity less than 8. Successful referendum means that vampire's controller burns X pool or burns that vampire, where X is the difference between 8 and that vamp's capacity.

"Perpetual Care". Vote, no requirement. Successful referendum means each Meth burns 2 pool for each vampire in torpor he or she controls.

"Fabrizia Contreraz". !Malk, g4. 4-cap. dem pot. Sabbat Archbishop of Miami. If your prey controls no ready Camarilla vampires, Fabrizia gets two fewer votes in each referendum.

"NRA PAC". Event. Government. Any minion who successfully performs an equip action untaps at the end of the turn.

"Wash". Master. Out of turn. Trifle. Do not replace until your next untap phase. Cancel a master card played by your predator or prey as it is paid (no cost is paid). That Meth gains a master phase action (if the canceled card is an OOT master, it doesn't count against that Meth's next master phase.)

"Glancing Blow". Combat. Do not replace until your next untap phase. Prevent 1 damage from the opposing minion's strike.

"Sha-Ennu". Tzi, g4. 11-cap. ANI AUS CHI VIC obf tha. Sabbat Regent: Vampires with capacity less than 4 cannot block Sha-Ennu. +2 bleed.

"Malgorzata". !Tre, g4. AUS DOM THA VIC pre. Sabbat priscus: Malgorzata may remove a vampire in your uncontrolled region from the game to add 4 blood from the blood bank to another vampire in your uncontrolled region as a +1 stealth action

"Mosfair". !Tre, Group 4, 4 cap. dom tha cel. Sabbat Black Hand.

"On the Que Vive". Reaction. Only usable by a tapped minion. This reaction minion can play reaction cards and attempt to block as though untapped until the current action is concluded. If this minion is an ally, he or she does not untap is normal during his or her next untap phase. A minion may only play one OTQV between his or her untap phases.

"Mirror Walk". Action modifier. Do not replace until your discard phase. [tha] plus 1 stealth. [THA]: as [tha] above, and if this action is blocked, the action ends (with no combat). [DRAFT]: [obf] as [tha] above.

"Helicopter". Equipment, 3 pool. Vehicle. When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion can only have one vehicle.

"Frontal Assault". Master. Put this card in play. Each ready minion you control may enter combat with any minion controlled by your prey as a (D) action. You gain 1 pool each time a ready minion controlled by your prey is burned or sent to torpor. During your influence phase, burn this card and burn 1 pool for each ready minion controlled by your prey.
Update :)

"Cracking the Wall". Master. Do not replace until your discard phase. Play Rock-Paper-Scissors with any other Methuselah. If you tie, you each discard a card at random. Otherwise, the loser discards his or her hand and draws a new hand.

"Instability". Master. Only usable if your prey controls the Edge or the Edge is uncontrolled. Your prey may take the Edge if it is uncontrolled. You gain 2 pool. Only one Instability may be played each turn.

"Orlando Oriundus". !Tre, g4. 9 cap. AUS DOM THA obf. Bishop. during a referendum, if orlando is ready, your vampire's votes are doubled when votes are tallied, and other multipliers may not be played on your vampires. +1 bleed

"Nickolai, the Survivor". !Tre, g4. 6 cap. aus, dom, pot, pre, tha, vic - Nickolai may gain 1 level of any discipline another of your ready vampires has at superior as a +1 stealth action.

"Dr. Julius Sutphen". Las, g3. 5 cap. dom, obt, POT. Advanced, Sabbat: During a D action, Julius may burn 1 blood to get +1 stealth. (Merge) Archbishop of Atlanta: Julius gets +1 strength in combat with a Camarilla vampire.

"Keith Moody". !tre, g4. 3 cap. DOM. Sabbat: During your untap phase, if your prey ahs the Edge, he or she may burn it to cause Keith to burn 1 blood.

"Melinda Galbraith". Las, g4. 10 cap. obt AUS CEL DOM POT PRE. Sabbat Cardinal.

"Melinda Galbraith". !Tor, G4. 10 cap. obt AUS CEL DOM POT PRE. Advanced. Sabbat bishop. During your untap phase, Melinda can tap a Sabbat vampire with capacity less than 7. Merged: Sabbat regent. +2 bleed.

"Luc". !malk, g4. 5 cap. dem, vic, OBF. Sabbat: Luc gets +1 stealth on diablerie actions. He may give you +3 hand size until your next untap phase as a +1 stealth action.

"Rico Loco". !ven, g4. 2 cap. FOR. Sabbat. Black Hand. If Rico is ready during your master phase, move a Bomb from your hand or ash heap to him (no cost) or he takes 1 damage. During your untap phase if Rico is ready and has a Bomb, burn the Bomb and another ready minion you control takes 2 damage.

"Neighbor John". G4, 5-cap. !Ventrue. dom for AUS. Sabbat. +1 intercept.

"Schuyler". 1-cap Pander. G4. tha. Sabbat: When Schuyler is blocked, your prey may move a library card from his or her ash heap to the top of his or her library.

"Caroline Bishops". g4 Pander, 3-cap. pot cel for. Sabbat: Caroline cannot block non-Camarilla vampires.

"Servius Marius Pustula". 10-cap !Nos. g4. obf ANI CHI DOM OBT POT. Sabbat: Each Meth gets +X hand size, where X is the number of ready vampires with cap above 7 he or she controls.

"Radu Bistri". Tzi, 8-cap. ani pre vic AUS DOM. Sabbat Cardinal. During your untap phase, Radu gains 1 blood if the Purchase Pact is in play.

"Abbot". +1 stealth action. Requires a sabbat vampire. Put this card on this acting Sabbat vampire and untap him or her. This Sabbat vampire gets +1 intercept against (D) actions directed at his or her controller. A vampire may have only one Abbot.

"Jacques Molay". !Bru, 9-cap. obf val CEL POT PRE. Sabbat: Jacques may enter combat with an ally or younger vampire as a (D) action. +1 strength.

"Armin Brenner". !Bru, 10-cap. ani obf CEL FOR POT PRE. Sabbat Archbishop of Washington DC: When a referendum Armin calls passes, you gain 1 pool.

"Bela Kardoza". !Bru, 10-cap. ani dom CEL POT PRE VIC. Sabbat: During a referendum, Bela may burn X blood to get X additional votes.

"Hektor". !Bru, 9-cap g4. for CEL POT PRE QUI. Sabbat Priscus. Damage from Hektor's hand strikes is aggravated. Baali get +1 bleed when bleeding you.

"Rodrigo". !Bru, g4, 5-cap. pot pre qui CEL. Sabbat.

"Harold Zettler". Pentex Director. !Malk, 9-cap. g4. vic AUS DEM OBF POT. Sabbat. Giovanni get +1 bleed when bleeding you. +1 stealth.

"Stick". !Nos, 3-cap. ANI. Sabbat.

"Heart of Nizchetus". Unique Equipment 1 pool. During your untap phase, if the bearer is ready, you may draw up to three cards from your library and then move the same number of cards from your hand to the bottom of your library.

"Esoara". !tre, 5-cap. aus for pot DOM. Sabbat.

"Frondator". !tre, 5cap, g4. dom tha AUS. Sabbat Bishop. Rescuing a vampire from torpor costs Frondator 1 less blood.

"Rumble". Action. Requires a Sabbat vampire. (D) Enter combat with a ready minion controlled by another Meth. In that combat, your hand size is increased by 1. If this acting vampire is not ready at the end of the action, burn 1 pool.

"Minor Irritation". Reaction. Only usable when this vampire successfully blocks an ally or younger vampire (play before combat, if any). This vampire doesn't tap for successfully blocking.

"Hexaped". !Tre. 1 pool. Ally with 3 life, 1 str, 0 bleed. Hexaped may give a link counter to any Meth as a +1 stealth (D) action. Remove Hexaped from the game if that action succeeds. The !Tre who recruited the Hexaped gets +1 bleed and +1 stealth when bleeding the Methuselah with that link counter.

"Grooming the Protege". Master. Move up to 3 blood from a ready vampire you control to a younger vampire of the same clan in your uncontrolled region.

"Yawp Court". Master: unique location. Requires a ready Sabbat vampire. Tap when a political action is successful, before the referendum, to have a ready untapped Sabbat vampire you control tap and enter combat with the acting vampire. If the acting vampire is still ready at the end of combat, the Sabbat vampire takes 2 damage and the referendum is conducted as normal.

"Martinelli's Ring". Unique equipment. Cards that require Malk, !Malk, Dem or Ser cannot be placed on this minion. Burn any cards on the minion that require any of those clans or disciplines.

"Gurchon Hall". 3 pool. Master: unique Location. Requires a ready cardinal. Hunting ground. During your untap phase, you may move 1 blood from the blood bank to each of the two ready oldest vampires you control. A vamp can only gain 1/hunting ground per turn.

"Ermenegildo, The Rake". Las. g4, 5-cap. pot DOM OBT. Sabbat Black Hand.

"Lord Vauxhall". Las, g4, 7-cap. DOM OBT POT THA. Sabbat.

Gruß,

BonZo0


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Post by M.Schumacher »

Und nun ein gutes altes U GOTTA BE KIDDIN' ME.

Bis jetzt war Jyhad ja nicht dafür bekannt in jeder edition immer stärkere
karten zu drucken aber hier sind echt ein paar dabei die ich total owerpowered finde.

Bleibt abzuwarten ob da alles korrekt abgepinnt wurde und wie sich die
karten ins spiel einfügen aber trotzdem, man o man

Die hier sind echt krass: :arrow:
Heart of Nizchetus". Unique Equipment 1 pool. During your untap phase, if the bearer is ready, you may draw up to three cards from your library and then move the same number of cards from your hand to the bottom of your library.

Gurchon Hall". 3 pool. Master: unique Location. Requires a ready cardinal. Hunting ground. During your untap phase, you may move 1 blood from the blood bank to each of the two ready oldest vampires you control. A vamp can only gain 1/hunting ground per turn.

Orlando Oriundus". !Tre, g4. 9 cap. AUS DOM THA obf. Bishop. during a referendum, if orlando is ready, your vampire's votes are doubled when votes are tallied, and other multipliers may not be played on your vampires. +1 bleed
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Post by bonzo »

Wie gesagt sind Spoiler ausm IRC - keine Gewähr, dass da alles so stimmt ;)


Gruß,

BonZo0
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Post by Pyropete »

Aber wäre schon krass - ziemlich viele "offizielle" Vampire... mei, das wär ja zu schön um wahr zu sein ^^

Und scheinbar gibts jetzt den offiziellen Titel "Regent" - also nich mehr nur Master-Karte ^^
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Post by bonzo »

Inhalte der Preconstructed Starter gibts auf

http://www.thelasombra.com/decks.htm#precon


Gruß,

BonZo0
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Post by hardyrange »

BonZo0 wrote:Inhalte der Preconstructed Starter gibts auf

http://www.thelasombra.com/decks.htm#precon
Dort sind auch alle Kartentexte angegeben von den neuen Karten aus den Startern.
Ansonsten: Mein Gott - wie lange noch, bis ich die neuen Booster aufreissen darf? 8)
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Post by Mateusz »

Die beiden hier finde ich richtig Cool:

On the Qui Vive
Reaction
Only usable by a tapped minion. This reacting minion can play reaction cards and attempt to block as though untapped until the current action is concluded. If this minion is an ally, he or she does not untap as normal during his or her next untap phase. A minion may play only one On the Qui Vive between his or her untap phases.


Glancing Blow
Combat
Do not replace until your next untap phase. Prevent 1 damage from the opposing
minion's strike.



Ein Hooraay auf Ally-Decks !!!!!! :juhu:
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Post by ghost of extrala »

hardyrange wrote:
BonZo0 wrote:Inhalte der Preconstructed Starter gibts auf

http://www.thelasombra.com/decks.htm#precon
Dort sind auch alle Kartentexte angegeben von den neuen Karten aus den Startern.
Ansonsten: Mein Gott - wie lange noch, bis ich die neuen Booster aufreissen darf? 8)
Ich finde die Veroeffentlichungspolitik von WW sehr, sehr seltsam. Ihren Preview koennen sie sich jetzt doch schenken. GenCon hin oder her, wenn drei Wochen vorher alle Details bekannt werden, brauche ich danach doch keine Preview mehr starten.
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Post by bonzo »

Mir egal :)

Ich empfinde es eher als angenehm, wenn man die ganzen Spoiler in den Newsgroups findet. Wie sehr habe ich bei der letzten - und vorletzten - Edition geflucht, als mal wieder ein Bild "down" war oder man fast den ganzen Tag aufs Preview warten musste !


Gruß,

BonZo0

PS : Recht hast du natürlich schon ... das offiziele Preview ist dadurch relativ sinnlos

PPS : Ich konnte bislang keine Karten entdecken, die BH voraussetzt :( Nur ne Menge neuer Vampire ... hoffentlich liegt das nur an den unvollständigen Spoilern, wobei ich das doofe Gefühl habe, dass da wirklich nichts neues für BH kommen könnte :cry:
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Post by hardyrange »

ghost of extrala wrote:Ich finde die Veroeffentlichungspolitik von WW sehr, sehr seltsam.
Yupp.
ghost of extrala wrote:Ihren Preview koennen sie sich jetzt doch schenken. GenCon hin oder her, wenn drei Wochen vorher alle Details bekannt werden, brauche ich danach doch keine Preview mehr starten.
Heisst das, Du kommst nicht zum Turnier nach BO? :wink:
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Post by hardyrange »

M.Schumacher wrote:Bleibt abzuwarten ob da alles korrekt abgepinnt wurde
Dieselbe Liste nochmal, etwas anders und anscheinend sauberer abgetippt:
http://members.cox.net/kjm1971/3rdspoils.txt
M.Schumacher wrote:Die hier sind echt krass:
Gurchon Hall". 3 pool. Master: unique Location. Requires a ready cardinal. Hunting ground. During your untap phase, you may move 1 blood from the blood bank to each of the two ready oldest vampires you control. A vamp can only gain 1/hunting ground per turn.
Och, ich finde, das geht noch - ein Hunting Ground für 2 Vampire, zugegeben, aber kostet 3 Pool und setzt erst einmal einen Cardinal voraus. Klingt für mich eigentlich ausgewogen...
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Post by hardyrange »

Mmmm...

Grooming the Protege werden wir vermutlich sehen.

Und mein Cel Gun Deck sieht Rumble und Yawp Court mit Freunde entgegen... 8)
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Post by ProcF »

Cracking the Wall kotzt mich extrem an. wieder so eine scheiss random karte, wo irgendwelche lustigen hifler, die ja nur zum Spass spielen (und wahrscheinlich im rollenspiel lustige malkavians sind) dir dein game versauen können, weil das ja so eine lustige karte ist :roll:


der rest wirkt vielversprechend. imbued werden noch stärker!
on the que vie (gepaart mit vigilance kann man sogar den nachteil umgehen)
und mit ein paar vamps gemischt: keep it simple (eine sehr wichtige karte für die balance des Spiels)
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Post by Morkalavin »

Was auch immer die Typen geraucht haben, als sie manche der Karten designed haben, ich will's auch haben.

Da sind ja mal richtig fiese Sachen bei ... wenn das so stimmt...
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Post by Johannes »

ProcF wrote:Cracking the Wall kotzt mich extrem an. wieder so eine scheiss random karte, wo irgendwelche lustigen hifler, die ja nur zum Spass spielen (und wahrscheinlich im rollenspiel lustige malkavians sind) dir dein game versauen können, weil das ja so eine lustige karte ist :roll:
na dann musst halt doch mal mit 90 karten spielen :wink:
ist echt eine problematische karte, obwohl malkavian prank und co. ja auch so sind, aber trotzdem kaum gespielt werden. evtl. am anfang ein bissl nervig.
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