Storyline Event: Millennium Cultist

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Storyline Event: Millennium Cultist

Post by ghost of extrala »

White Wolf hat auf Ihrer Webseite für den November ein Storyline Event names "Millennium Cultist" angekündigt (wie vorher schon im WW Quarterly zu lesen war). Details sind unter
http://www.white-wolf.com/vtes/index.ph ... icleid=599 zu finden.


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Post by Neighborhood Watchcmdr. »

Mittlerweile hat White Wolf auch schon ein paar regeln dazu gebracht:

http://www.white-wolf.com/vtes/index.ph ... icleid=616
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Post by hardyrange »

Na, das klingt doch alles wie erwartet, und sehr interessant... :)
Freu mich schon drauf...
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Post by Johannes »

Hab schon ein Kit gesehen, sieht sehr interessant aus. So im Stil von Nergal aber mehr wird nicht verraten 8) Bitte beachtet bei der Planung von Turnieren dass das Kit diesmal nicht für 1 Turnier sondern für 5 Spieler vorgesehen ist, d.h je nach Turniergrösse braucht man mehrere Kits!
V:TES online shop http://www.vtes.de
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Post by hardyrange »

Da die ersten Rückfragen zu den Sonderregeln mittlerweile schon beantwortet sind, poste ich die Übersicht auch mal hier in den Foren.

--------

Cultist Storyline Rules (Updated October 23rd)
Rules for the Vampire: The Eternal Struggle Millennium Cultist Storyline Event

Recently, we posted an announcement of the Millennium Cultist storyline event. Between November 1st, 2006 and January 31st, 2007 results of special Vampire: The Eternal Struggle tournaments from around the world will create the ending of this story.

Each player attending a designated storyline tournament will receive a special Reverend Adams promo-only card. These promo-only cards will remain in limited circulation for at least one year before being released into general support packages.

THE RULES

Except as noted in these instructions, the tournament will follow the Standard Constructed Tournament format and current V:EKN rules.

• At least 75% (e.g., 9 out of 12) of the vampires in a player's crypt must be the same clan.

• Each player will receive one Reverend Adams promo-only card. This card is not legal for the storyline events.

• Recalled to the Founder, True Faith, and Seeds of Corruption are banned.

• Each round of the event will be played using a specially designed Reverend Adams, Millennium Cultist deck. All cards in this deck are illegal for play outside of this event and are clearly identified as such. The operation of this deck and rules for play are presented in detail below.

THE CULTIST DECK

All of the library cards in this deck are variations of existing library cards and have been modified in various ways to represent the resources of Reverend and his cult. Read the card texts carefully and don't assume the cards work the same way as the legal-for-play version. Changes to card text are in red. The crypt consists of only one vampire which is also illegal outside of this event.

PLAYING WITH THE CULTIST DECK

The Cultist deck is used at each table in every round of the tournament. The following rules apply while playing with the Cultist deck:

1. At the beginning of each game, draw the first 5 cards from the Cultist deck and place them face-up in the center of the table. This is the Cultist deck's hand of cards. The remaining cards in the Cultist deck become the Cultist deck's library.
The Cultist deck's hand of cards is always face-up. Whenever the Cultist deck's hand has fewer than 5 cards, it is replenished from the Cultist deck's library. Cards burned from the Cultist deck are placed in the Cultist deck's ash heap. If a card from the Cultist's deck is sent to any hand, ash heap, or library, it always goes to the Cultist's hand, ash heap, or library. If at any time the Cultist deck's library is empty, reshuffle the Cultist deck's ash heap into its library.

2. The Cultist's hand size cannot be changed (by Jan Pieterzoon or Aristotle de Laurent, for example). Cards played from the Cultist's hand are always replaced, even under Meddling or Blood Weakens or when played by Nedal.

3. The Reverend Adams, Millennium Cultist crypt card begins play face-up in the center of the table. Reverend Adams begins play with 3 blood from the blood bank and is initially uncontrolled and out of play.

4. If you control the edge, a vampire you control may call a referendum to give you control of Reverend Adams (stealing him from his controller, if any) as a +1 stealth political action. You must burn the edge when that action is announced or the action fails. When control of Reverend Adams changes (by any means), he untaps and is moved to the new controller's ready region and gains 1 blood.

5. If you control Reverend Adams, you (and your minions) may play cards from the Cultist's hand as if from your own hand (and it may be canceled as normal for cards played from your hand). If you are to move a card from your hand to play (for example, with Concealed Weapon), you may move a card from the Cultist's hand instead.

6. The Cultist's ash heap and library are not your own, however, and cannot be targeted by effects which target your ash heap or library. Other Methuselahs are also limited to targeting your hand and may not target the Cultist's hand (for example, with Cull the Herd).

7. Discards must only come from your own hand. If you have to discard, whether at random or chosen, cards are only discarded from your own hand. You may not use a discard phase action to cycle the Cultist's hand.

8. Reverend Adams can play any minion card from the Cultist deck--even if he does not meet the requirements of that card. If a card requires a Discipline, Reverend Adams may play the card at the basic or superior level. This only applies to cards from the Cultist's deck. He may play cards from the player's own hand only if he meets the requirements, as normal.

9. Cultists (minions with the Cultist keyword) cannot block other Cultists and cannot take actions to enter combat with Cultists.

10. If Reverend Adams would leave the ready region, he becomes uncontrolled (and out of play) and is returned to the center of the table instead. All cards and blood on Reverend Adams remain.

11. Once per turn, Reverend Adams' controller may burn a card on Reverend Adams.

12. Any Methuselah can use a master phase action to put a manipulation counter on Reverend Adams. During the referendum to change control of Reverend Adams, each manipulation counter represents a vote in favor of the referendum. Burn all manipulation counters whenever control of Reverend Adams changes.

THE WINNING CLAN

We will keep a tally of the winning clans from each event. The clan that obtains the most storyline victories will be rewarded with a special reward card in the next available expansion.

--------
From: Robert Goudie
Date: Thurs, Oct 19 2006 7:00 pm
Email: "Robert Goudie" <robe...@vtesinla.org>
Groups: rec.games.trading-cards.jyhad

Gregory Stuart Pettigrew wrote:
> Robert Goudie wrote:
> > > Are Imbued limited to the 25%-not-of-the-same-clan part of the crypt?
> > > (with nothing to indicate otherwise, this is probably the answer).

> > Correct.

> Do you mean to say

> "At least 75% (e.g., 9 out of 12) of the vampires in a player's crypt
> must be the same clan." (Storyline Tournament Rule #1)

> should really read

> "At least 75% (e.g., 9 out of 12) of the cards in a player's crypt must
> be the same clan."

Yes, this is the intention. If imbued don't fit with future storylines,
we'll make this more clear next time.

-Robert
Last edited by hardyrange on 30 Dec 2006, 09:21, edited 2 times in total.
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Post by hardyrange »

Die Regeln für das Storyline sind am 23.10. upgedatet worden.
Ich habe meine Post oben aktualisiert.
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Post by hardyrange »

Von: LSJ <vtesrep@white-wolf.com>
An: Conclave <conclave@list.white-wolf.com>
Betreff: VEKN Conclave - Re: Millennium Cultist Storyline Rules
Datum: Wed, 22. Nov 2006 15:10:02 -0500

LSJ wrote:
> Merlin wrote:
>>
>> Regarding rule 6:
>>
>> 6. The Cultist's ash heap and library are not your own, however, and
>> cannot be targeted by effects which target your ash heap or library.
>> Other Methuselahs are also limited to targeting your hand and may not
>> target the Cultist's hand (for example, with Cull the Herd).
>>
>> I can still target the Cultist's ash heap with cards like Grasp the
>> Ghostly, right? Does the Cultist ash heap count as "another
>> Methuselah's ash heap" or not?
>
> Yes.

Sorry, that should be "no".

While it is an ash heap, it is not any Methuselah's ash heap.
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Post by ghost of extrala »

Ergebnisse einzelner "Millenium Cultist"-Events findet man auf:
:arrow: http://www.vtesinla.org/storyline/cultistevents.asp
bzw. die Zusammmenfassung, welcher Clan vorne liegt unter:
:arrow:http://www.vtesinla.org/storyline/culti ... totals.asp
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Post by hardyrange »

In diesem Thread hier gibt es die Spoiler-Liste zum Millenium Cultist Deck.
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Post by hardyrange »

Noch einige weitere Regelfragen...
From: LSJ
Date: Sat, Dec 30 2006 2:42 am
Email: LSJ <vtes...@white-wolf.com>
Groups: rec.games.trading-cards.jyhad

echiang...@yahoo.com wrote:
> Just a quick pair of rules questions about the Millennium Cultist
> storyline:

> #1. "12. Any Methuselah can use a master phase action to put a
> manipulation counter on Reverend Adams. During the referendum to change
> control of Reverend Adams, each manipulation counter represents a vote
> in favor of the referendum. Burn all manipulation counters whenever
> control of Reverend Adams changes."

> Can manipulation counters be placed on Reverend Adams when he is
> uncontrolled (and thus out of play)?

Yes.

> #2. Your predatory/prey controls the Gran Madre di Dio, Italy. What
> happens when you successfully call the referendum to take control of
> Rev Adams? Is he tapped or untapped (or do you get to choose by
> ordering the effects)?

If he is already in play (and just changing controllers), Gran Madre has no
effect on him.

Otherwise, he is tapped by Gran Madre when he comes into play.
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Post by hardyrange »

Hier das Nachspiel, der offizielle Millennium Cultist Epilogue:

http://www.white-wolf.com/vtes/index.ph ... icleid=712

Dort wird auch verraten, was die Ventrue, die diese Storyline-Serie gewonnen haben, in einem der kommenden Sets als Belohnung erhalten...
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