Sword of Caine: Complete List of Cards

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Sword of Caine: Complete List of Cards

Post by ghost of extrala »

Hier die Liste mit den Vampiren aus SoC (kopiert aus dem niederländischen Forum, die aus dem polnischen Forum kopiert haben.)
Abomination:
Zubeida
Abomination
Capacity 8
Group 5
for ser OBF PRE PRO
Sabbat. Black Hand: Zubieda gets +1 bleed when bleeding a Metuselah who controls no ready vampire with capacity above 6. Scarce. Sterile

Assamite:
Nizzam al-Latif
Assamite
Capacity 9
Group 5
dem ANI CEL OBF QUI
Sabbat. Black Hand: Damage from Nizzam's hand strikes is aggravated. (The Blood Curse does not affect Nizzam.)

!Brujah
Fairuza
Brujah antitribu
Capacity 4
Group 5
CEL pre
Sabbat: Fairuza may burn 1 blood or life from a minion controlled by your prey as a (D) action. She gets -1 bleed when bleeding a Methuselah who controls a ready minion.

Gatjil Munyarryun
Brujah antitribu
Capacity 5
Group 5
POT pre obt cel
Sabbat. Black Hand.

!Gangrel:
Rashid Stockton
Gangrel antitribu
Capacity 4
Group 5
vic obf cel
Sabbat. Black Hand.

Shaggydog
Gangrel
Capacity 7
Group 5
ani obf qui FOR PRO
Sabbat. Black Hand: Shaggydog gets an optional press on the first round of combat.

Lasombra:
Saul Meira
Lasombra
Capacity 8
Group 5
POT OBT DOM CHI
Sabbat. Black Hand: Saul may burn a blood during your discard phase to untap another ready Black Hand vampire.

Appius Claudius Corvus
Lasombra
Capacity 10
Group 5
DOM OBT POT cel nec
Sabbat. Black Hand. Seraph: +1 stealth.

!Malkavian:
Hagar Stone
Malkavian antitribu
Capacity 6
Group 5
obf AUS DEM
Sabbat. Black Hand: While Hagar is ready, you have +1 hand size. WHile Hagar is untapped, do not replace cards you play on your turn until Hagar taps or your turn ends.

Marge Khan
Malkavian antitribu
Capacity 7
Group 5
POT OBF DEM for aus
Sabbat. Black Hand.

!Nosferatu:
Lubomira Hradok
Nosferatu antitribu
Capacity 3
Group 5
OBF
Sabbat. Black Hand: If Lubomira successfully bleeds a Methuselah who controls a ready titled vampire, she does not untap as normal during her untap phase.

Nails
Nosferatu antitribu
Capacity 5
Group 4
POT pro obf ani
Sabbat. Black Hand.

!Toreador:
Arianne, The Conqueror
Toreador antitribu
Capacity 7
Group 5
PRE DOM CEL aus
Sabbat: On any round after the first, Arianne may strike to end combat and inflict 1 damage on the opposing minion after combat ends.

Ondine "Boudicca" Sinclair
Toreador Antitribu
Capacity 9
Group 5
PRO PRE CEL AUS obt
Sabbat. Black Hand: While you have the Edge, Ondine gets +1 stealth when bleeding. +1 strength.

!Tremere:
Carmen
Tremere Antitribu
Capacity 5
Group 5
THA dom aus
Sabbat. Black Hand: Non-Camarilla vampires you control get +1 stealth on equip actions.

Ash Harrison
Tremere antitribu
Capacity 7
Group 5
THA AUS dom cel
Sabbat. Black Hand: Once each round, if the range is long, Ash may strike for 1R aggravated damage.

Tzimisce:
Dr. Morrow, the Skin Doctor
Tzimisce
Capacity 5
Group 5
for AUS VIC
Sabbat. Black Hand. Morrow may put a graft counter on an ally as a D action. An ally with a graft counter has -1 stealth.

Stephen Bateson
Tzimisce
Capacity 6
Group 5
ani aus tha vic
Sabbat: Stephen gets +1 bleed when bleeding a Methuselah who controls a ready Tremere. +1 stealth.

!Ventrue:
Elimelech the Twice-Damned
Ventrue antribu
Capacity 11
Group 5
pro AUS DEM DOM FOR OBF
Sabbat. Black Hand. Seraph: Elimelech strikes with first strike. +1 bleed. +1 strength.

Kestrelle Hayes
Ventrue antribu
Capacity 6
Group 4
dom for obt AUS
Sabbat. Black Hand. Kestrelle gets +1 stealth on (D) actions directed at a Methuselah who doesn't control a ready Sabbat vampire.
Last edited by ghost of extrala on 19 Mar 2007, 13:03, edited 1 time in total.


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Post by ghost of extrala »

Und die Liste mit den Library-Karten:
Biothaumaturgic Experiment
1 pool
+1 stealth action.
tha: Employ an animal retainer from your hand (ignore requirements; pay cost as normal).
THA: Put this card on a minion you control. The minion with this card gets an optional maneuver each combat and +1 strength.
DRAFT: tha as tha above, but employ any retainer from your hand or library.

Black Hand Emissary
1 pool
+1 stealth action. Requires a ready Seraph. Unique.
Put this card on a ready Black Hand vampire. This Black Hand vampire gets X additional votes, where X is the number of ready Black Hand vampires you control. Any Seraph may move this card to a ready Black Hand vampire as +1 stealth D action, directed at the controller of this card.

Blind Spot
Master.
Choose a vampire you control and an ally or younger vampire controlledby your prey. While the first chosen vampire is acting this turn, theother chosen minion cannot block or play reaction cards.

Cadet
Master. Triffle.
Put this card on a Sabbat vampire in your uncontrolled region who is not Black Hand. While this Sabbat vampire is controlled, he or she is Black Hand. This card remains in play, even when the vampire is in the uncontrolled region. A minion may have only one Cadet.

Census Taker
Master.
1 pool
Unique master. Put this card on a ready Black Hand vampire. During an action, this Black Hand can tap to give any other Sabbat vampire +1 bleed or 2 additional votes for the current action. During an action, this Black Hand vampire can tap to give any other Black Hand vampire +1 intercept.

Cloak of Blood
Requires a ready vampire with capacity above 5 who can commit a diablerie.
(D) Diablerize a vampire in torpor, and this vampire may gain one level of a Discipline the victim had. In the resulting blood hunt referendum, this vampire gets an additional 2 votes.

Drink the Blood of Ahriman
Lasombra
+1 stealth action.
Put this card on this acting Lasombra. The Lasombra with this card has +1 strength and burns one less blood when playing cards that require Obtenebration. During your untap phase, this Lasombra burns 1 blood or this card is burned. Burn this card if any ranged aggravated damage is done to this vampire, even if it is prevented.

Drop Point Network
Master.
1 pool
Requires a ready Black Hand vampire.
Remove 7 cards in your ash heap from the game to search your library for a minion card. Show it to all players and move it to your hand. Discard afterward.
DRAFT: As above, but remove only 3 cards.

Eccentric Billionaire
!Toreador
3 pool
Mortal with 1 life, 0 strength, 2 bleed.
Billionaire may tap to reduce the cost of an equipment or location you or any of your minions play by 1 pool. Only one bilionaire may be used to reduce the cost of a given card.

Empowering the Puppet King
1 blood
Only usable by a ready, untapped vampire other than the acting minion you control. After playing this card, you cannot play another action modifier to further increase the bleed for this action.
dom: The acting minion gets +1 bleed
DOM: As above, but usable by a tapped vampire.

Enrage
+1 stealth action. Frenzy.
pre: Put this card on a vampire you control. This vampire has +1 strength and may enter combat with another minion as a (D) action. Burn this card at the end of this turn.
PRE: Put this card on any vampire. This vampire must burn 2 blood to attempt any action except for hunting and actions to enter combat. Burn this card after resolving this vampire's acion.

Epiphany
+2 stealth action. Requires an unmerged base vampire.
Untap this acting vampire and search your crypt, uncontrolled region, or ash heap for his or her advanced version to move to him or her. Shuffle your crypt afterward.
DRAFT: Gain 2 blood. Usable by any vampire (base, advanced or merged).

Follow the Blood
Requires a Black Hand vampire.
Only usable when a hunt action is successful, after resolution.
This Black Hand vampire untaps and enters combat with the acting vampire. This reacting vampire gets an optional maneuver or press in that combat.

Forced Vigilance
1 blood
for: Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
FOR: Only usable by a tapped vampire during a (D) action directed against you (or something you control). Untap this vampire.
DRAFT: Reduce a bleed against you by 2.

Framing an Ancient Grudge
Ventrue antitribu
Master.
Choose a prince or primogen, or burn 3 pool to choose a justicar. the chosen vampire loses his or her title.
DRAFT: Ventrue antitribu As above, but pay 1 pool to choose any titled vampire.

Guarded Rubrics
1 pool.
Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.

Hand Contract
Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.

Joseph Pander.
Unique Master.
Put his card in play. Tap and burn 1 pool to cause a D action against a Pander you control to fail. During your master phase, choose a Pander. Once this turn, that Pander may enter combat with any minion as a D action. Any Sabbat vampire may
burn this card as a D action.

Liquefy the Mortal Coil
2 blood
vic: Strike: Burn the opposing ally or burn 3 blood from the opposingyounger vampire. If the opposing vampire has no blood after strikeresolution, combat ends.
VIC: Play before range is determinad in combat with a younger vampire. This vampire cannot strike this round. As his or her initial strike next round this vampire may strike to diablerize the opposing younger vampire.

Mantle of the Bestial Majesty
1 blood
pro: +1 stealth action. The acting vampire untaps. Until his or her next untap phase damage from this vampire's hand strikes is aggravated.
PRO: As above, and this vampire gets +1 strength until his or her next untap phase.

Mustajib
+1 stealth action. Requires a ready Black Hand vampire.
Put this card on a younger non-Black Hand Sabbat vampire who has performed a successful action this turn, and untap that vampire. The Sabbat vampire with this card is Black Hand.

Nocturn
1 blood
Demon with 1 life, 1 strength, 1 bleed.
obt: Move nocturn to the ready region when recruited. If this is the first recruit action the acting vampire successfully performs this turn, he or she untaps. Nocturn can play non-ally cards that require basic Obtenebration as a vampire. Burn Nocturn during your untap phase.
OBT: As above, and this vampire may perform this action again this turn, whith the cost increased by 1 blood.

Notorious Brutality
1 blood
Requires a Sabbat vampire with capacity above 7. Only usable as the action is announced.
Non-infernal vampires with capacity less than 6 cannot block this action.
DRAFT: As above, but usable by a Sabbat vampire with capacity above 5.

Praetorian Backer
1 pool
+1 stealth action. Requires a ready Seraph. Unique. Title.
Put this card on a non-Black Hand Sabbat vampire whith capacity above 6 to represent the title of cardinal. Burn this card if you do not control a ready Seraph (or if this vampire otherwise loses the title).

Prison of the mind
3 blood
dem: +1 stealth action. (D) burn an ally or retainer.
DEM: (D) Put this card on a vampire. This vampire has -1 stealth and -2 intercept. Any vampire(s) can burn this card whith three +1 stealth actions. A vampire can have only one prison of the mind.

Psychic Assault
aus: Strike: 1R damage. Any effect which would make damage from this strike aggravated leaves the damage normal instead. If this vampire is Black Hand, the damage from this strike is unpreventable.
AUS: As above, but for 2R damage.

Ruins of Ceoris
Equipment
Tremere antitribu, no cost
This equipment card represents a unique location and does not count as equipment while in play.
The Tremere antitribu with this location gets an optional maneuver or press each combat.

Sanguinary Wind
cel: Only usable before strikes are chosen. This vampire's strikes may not be dodged this round.
CEL: As above, but usable after strikes have been chosen.
DRAFT: cel: Additional strike.

Seraph's Second
Action Modifier
Requires a ready Seraph. Only usable when a non-Seraph Black Hand vampire is acting, after resolution.
Untap the acting Black Hand vampire. A Seraph may play only one Seraph's Second each turn.

Tattoo Signal
Action. Burn Option.
+ 1 stealth action. Requires a Seraph.
Put this card on the acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A vampire may only have one Tattoo Signal.

Taunt the Caged Beast
ani: (D) enter combat with any vampire, whith an optional maneuver in that combat.
ANI: Choose a vampire controlled by your predator and by your prey (not usable when only one other Methuselah is in the game). The chosen vampires enter combat. If only one is ready at the end of combat, he or she gains 4 blood.

Touch of Pain
1 blood
Only usable when a bleed against you is successful or a referendum passes. Play after resolution.
pot: This vampire inflicts 1 damage on the acting minion. Only one Touch of Pain can be played each action.
POT: As above, but for 2 damage.
draft: vic: as pot above

Tribunal Judgment
Requires a Sabbat vampire.
Choose a vampire who cast any votes in the most recent referendum (must be since your last turn). Successful referendum means that vampire takes X damage, where X is the number of votes he or she cast in that previous referendum.

Trophy: Chosen
Master.
When this card is moved to a vampire, that vampire gains 4 blood, becomes sabbat and untaps or that vampire can choose to burn this card instead. The vampire with this card is Black Hand. If he or she was already Black Hand when receiving this card, he or she is Seraph.
Draft: (Master, not a Trophy)
Add 2 blood to a Black Hand vampire.

Truth in Ink
Requires a Black Hand vampire.
Only usable wihen a vampire who is not Black Hand is bleeding you. Reduce the bleed amount by 2.

The Uncoiling
Event
Do not replace as long as this card is in play.
During your discard phase, burn one other event at random. ANy other Methuselah may use a discard phase action and burn X pool to burn this card, where X is the number of the other events in play.

Unexpected Coalition
Action Modifier/Reaction
Brujah Antitribu
Only usable during a referendum.
Each ready Brujah antitribu gets an additional vote this referendum. When tallying votes, if any Brujah antitribu cast any votes in opposition to this Brujah antitribu's votes (or if this Brujah antitribu abstains), none of the additional votes from this card are counted.

Veil the Legions
obf: Only usable by a ready, untapped vampire other than tha acting minion you control. The acting minion gets +1 stealth. Only one Veil the Legions may be played each action.
OBF: As above, and this vampire may burn X additional blood to give +1 stealth to the next X actions your minions perform this turn. Only one Veil the Legions can be played at superior each turn.

Vermin Channel
!Nosferatu
1 blood
+3 stealth action.
(D) Bleed.

Watchtower: The Wolves Feed
Master. Burn option.
1 pool
Master: watchtower. Requires at least one gehenna card in play and a ready Seraph.
Black Hand vampires get +1 stealth and may strike for 2R damage. A ready Black Hand vampire you control may tap to cancel a Gehenna card as it is played. During your untap phase, burn X pool or burn this card, where X is the number of gehenna cards in play (minimum of 1). Burn this card if another watchtower enters play.
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Post by M@rc00_L »

!Malkavian:
Hagar Stone
Malkavian antitribu
Capacity 5
Group 6
obf AUS DEM
Sabbat. Black Hand: While Hagar is ready, you have +1 hand size. WHile Hagar is untapped, do not replace cards you play on your turn until Hagar taps or your turn ends.
wow, Gruppe 6 wurde eingeführt ?

ich geh ma davon aus daß es 6 cap und group 5 ist ...
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Post by ghost of extrala »

M@rc00_L wrote:ich geh ma davon aus daß es 6 cap und group 5 ist ...
Du hast natürlich recht. Das kommt davon, wenn man die Kopie der Kopie der Kopie kritiklos übernimmt. :oops:
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Post by Nevermore »

Wie ist es den nu mit kestrel heyes group 4 wie auf den promos oder group5 wie auf der boostervariante abgedruckt?
und überhaupt dann als einzigen group 4 vampire (nails) einen black hand mit POT/pro? was ja schon bei group3 in fülle zu haben war ? verstehe ich nicht!(motz)
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Post by the scavenger »

Nevermore wrote:Wie ist es den nu mit kestrel heyes group 4 wie auf den promos oder group5 wie auf der boostervariante abgedruckt?
Group 5, LSJ hat klar gestellt, dass die Promo-Variante ein Misprint ist.

sk.
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Post by ghost of extrala »

the scavenger wrote:
Nevermore wrote:Wie ist es den nu mit kestrel heyes group 4 wie auf den promos oder group5 wie auf der boostervariante abgedruckt?
Group 5, LSJ hat klar gestellt, dass die Promo-Variante ein Misprint ist.
Interessanterweise ist auch Kartenrücken dieser Promo falsch herum (wie die der 3rd. Ed.), wohingegen der der SoC-Variante richtig herum ist.
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Post by Carl Pilhatsch »

Nevermore wrote:und überhaupt dann als einzigen group 4 vampire (nails) einen black hand mit POT/pro? was ja schon bei group3 in fülle zu haben war ? verstehe ich nicht!(motz)
Ich kann das ewige motzen über die Gruppen schon nicht mehr hören. Es nervt. :evil:
Es ist logisch, dass nach Gruppe 4 Gruppe 5 kommt. Und irgendwann muss auch Gruppe 6 kommen.
Was macht das für einen Unterschied, in welcher Gruppe welcher Vampir ist? Solange die Anzahl der Vampire in den Gruppen ungefähr gleich ist, gibt es auch kein Problem (ok, wenn eine Gruppe neu eingeführt wird, liegt es in der Natur der Sache, dass es wenig Vampire drin gibt).
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Post by Carl Pilhatsch »

ghost of extrala wrote:
the scavenger wrote:
Nevermore wrote:Wie ist es den nu mit kestrel heyes group 4 wie auf den promos oder group5 wie auf der boostervariante abgedruckt?
Group 5, LSJ hat klar gestellt, dass die Promo-Variante ein Misprint ist.
Interessanterweise ist auch Kartenrücken dieser Promo falsch herum (wie die der 3rd. Ed.), wohingegen der der SoC-Variante richtig herum ist.
Naja, so interesant ist es auch wieder nicht. Mit ein wenig Logik lässt sich das ganz einfach erklären:
die Promo-Variante wurde auf den Sheets der 3rd Edition mitgedruckt, die SoC-Variante wurde dann auf den (richtig orientierten) SoC Sheets gedruckt. Alles klar? :wink:
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Post by ghost of extrala »

Carl Pilhatsch wrote:Naja, so interesant ist es auch wieder nicht. Mit ein wenig Logik lässt sich das ganz einfach erklären:
die Promo-Variante wurde auf den Sheets der 3rd Edition mitgedruckt, die SoC-Variante wurde dann auf den (richtig orientierten) SoC Sheets gedruckt. Alles klar? :wink:
Drauf war ich auch schon gekommen. Ich fand es nur ganz witzig, dass man den Drucklegungszeitpunkt/die Historie der Karten an solchen Details festmachen kann.

Ausserdem .. so können dann in 100 Jahren wenn die VtES-Karten Millionenwert sind, die guten von den schlechten Fälschungen unterscheiden ....
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Post by ghost of extrala »

Das sich keiner erbarmen wollte, mal ein paar Kommentare zu den neuen Karten zu machen, habe ich mir mal die Black Hand-relevanten Karten rausgesucht und meinen Senf dazu gegeben. Mir gefällt der geballte Boost für die BH gut. Wie stark sich dass auf Tier-1/Turnier Decks auswirkt, wird man sehen. Ich denke eher weniger, da dass ganze BH-Geraffel 'ne Menge Setup/Zeit im Spiel erfordert, die man unter solchen Bedingungen weniger hat. Ne Menge Spass werden wir aber mit den BH-Vampiren und Konsorten auf jeden Fall haben.
Black Hand Emissary
1 pool
+1 stealth action. Requires a ready Seraph. Unique.
Put this card on a ready Black Hand vampire. This Black Hand vampire gets X additional votes, where X is the number of ready Black Hand vampires you control. Any Seraph may move this card to a ready Black Hand vampire as +1 stealth D action, directed at the controller of this card.
Gleich zu Anfang einer meiner Favoriten. Der Karten-Effekt stackt mit einem vorhandenen Titel. Leider aber unique, aber der Effekt wäre sonst wohl zu stark.
Cadet
Master. Triffle.
Put this card on a Sabbat vampire in your uncontrolled region who is not Black Hand. While this Sabbat vampire is controlled, he or she is Black Hand. This card remains in play, even when the vampire is in the uncontrolled region. A minion may have only one Cadet.
Schöne Karte, auch jeden Fall anders als "Galarics Legacy", Schön auch der Satz, dass die Karte in Play ist, auch wenn der Vampir in der Uncontrolled ist, dann funktioniert auch "Reunion Kamut".
Census Taker
Master.
1 pool
Unique master. Put this card on a ready Black Hand vampire. During an action, this Black Hand can tap to give any other Sabbat vampire +1 bleed or 2 additional votes for the current action. During an action, this Black Hand vampire can tap to give any other Black Hand vampire +1 intercept.
Gefällt mir nicht so gut. Ist zwar ultra-flexibel, man muss aber im Gegensatz zum Tattoo Signal den Vampire tappen, und nicht nur die Karte selbst. Vielleicht wenn man BH-Weenies spielt...
Drop Point Network
Master.
1 pool
Requires a ready Black Hand vampire.
Remove 7 cards in your ash heap from the game to search your library for a minion card. Show it to all players and move it to your hand. Discard afterward.
DRAFT: As above, but remove only 3 cards.
Noch ein Kartenzieher .. im franz. Forum wurde schon angemerkt, dass es da gewisse Synergie-Effekt mit Liquidation gibt. Ich schmeiss mal sieben Karten weg, und such mir dann 'ne Karte aus der Library. Gut, dass es keine Giovanni-BH gibt.
Follow the Blood
Requires a Black Hand vampire.
Only usable when a hunt action is successful, after resolution.
This Black Hand vampire untaps and enters combat with the acting vampire. This reacting vampire gets an optional maneuver or press in that combat.
Interessante Karte, weil man keinen Intercept zum Blocken braucht. Aber wahrscheinlich zu Corner Case, Kombo wäre z.B. mit Vampiric Disease, Thirst oder CDC Fletcher.
Guarded Rubrics
1 pool.
Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.
Demnächst "Standard"-Equipment für BH, ausserdem ärgert es die Gehenna-Decks... da es keine Req. bzgl. des Ausführen der Bleed-Action hat, auch mit Heidelburg Castle und Nicht-BH-Vampiren einsetzbar.
Hand Contract
Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.
Auf jeden Fall gut, da es eine Trifle ist, und der Rush auf +1 stealth ist. Ein Muss für BH Combat Decks.
Mustajib
+1 stealth action. Requires a ready Black Hand vampire.
Put this card on a younger non-Black Hand Sabbat vampire who has performed a successful action this turn, and untap that vampire. The Sabbat vampire with this card is Black Hand.
Auf jeden Fall eine Alternative zu "The Blooding", da hier der Vampire wie bei "Go Anarch" gleich wieder untappt, allerdings mit der Einschränkung, dass es nur nach einer erfolgreichen Aktion funktioniert.
Praetorian Backer
1 pool
+1 stealth action. Requires a ready Seraph. Unique. Title.
Put this card on a non-Black Hand Sabbat vampire whith capacity above 6 to represent the title of cardinal. Burn this card if you do not control a ready Seraph (or if this vampire otherwise loses the title).
In Kombination mit dem Emissary (s.o.) für weitere Stimmen sehr gut, auch wenn das den Seraphen zum Target macht. Die Einschränkung mit der Cap. macht die Karte aber nicht ganz so einfach einsetzbar wie den Emissary. Ich denke mit einer Kombo aus dem Backer und dem Emissary lässt sich ein schönes Vote-Deck machen. Mit einem Seraph, einem weiteren BH und einem Non-BH-Vampire kommt man so auf 5 Stimmen (2 vom Emissary und 3 vom Cardinal).
Seraph's Second
Action Modifier
Requires a ready Seraph. Only usable when a non-Seraph Black Hand vampire is acting, after resolution.
Untap the acting Black Hand vampire. A Seraph may play only one Seraph's Second each turn.
Sehr schöne Karte, Freak Drive für Seraphen (indirekt). Aber so eingeschränkt (once per Turn), dass das Missbrauchs-Potential nicht ganz so hoch ist. [Ich denke, dass Freak Drive als "neue" Karte heute diese Einschränkung hätte.]
Tattoo Signal
Action. Burn Option.
+ 1 stealth action. Requires a Seraph.
Put this card on the acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A vampire may only have one Tattoo Signal.
Einer meiner Favoriten. Ein Untap ohne Kosten und weitere Randbedingung. Vor allem kann ich mich frei entscheiden, welchen meiner BH-Vampire ich untappe.
Trophy: Chosen
Master.
When this card is moved to a vampire, that vampire gains 4 blood, becomes sabbat and untaps or that vampire can choose to burn this card instead. The vampire with this card is Black Hand. If he or she was already Black Hand when receiving this card, he or she is Seraph.
Draft: (Master, not a Trophy)
Add 2 blood to a Black Hand vampire.
Zum einen das übliche Problem, das sich Trophies nur mit viel Aufwand beschaffen lassen, zum anderen das für diesen Aufwand das Ergebnis zu schwach ist.
Truth in Ink
Requires a Black Hand vampire.
Only usable when a vampire who is not Black Hand is bleeding you. Reduce the bleed amount by 2.
Ganz o.k. aber nicht der Brüller, zum einen weil die BH reichlich mit Auspex gesegnet sind (nutzen stattdessen Telepathic Counter), zum anderen der Einschränkung wg. und das hauptsächlich weil ich keine Bleeds von Imbued oder Allies reducen kann.
Watchtower: The Wolves Feed
Master. Burn option.
1 pool
Master: watchtower. Requires at least one gehenna card in play and a ready Seraph.
Black Hand vampires get +1 stealth and may strike for 2R damage. A ready Black Hand vampire you control may tap to cancel a Gehenna card as it is played. During your untap phase, burn X pool or burn this card, where X is the number of gehenna cards in play (minimum of 1). Burn this card if another watchtower enters play.
Als letztes mein Favorit, zumindest die interessante Karte. Die Voraussetzungen sind zwar nicht ohne, Seraph + Gehenna Karte, und auch die Kosten mit min. 1 Pool ist schon was, aber dafür bekommt man auch etwas. Entweder könnte z.B. alle BH-Vampire mit +1 Stealth bleeden, oder das ganze als Combat-Deck nutzen. BH-Vampire mit CEL, die dann mit +1 stealth rushen können.
Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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Post by Carl Pilhatsch »

ghost of extrala wrote:
Cadet
Master. Triffle.
Put this card on a Sabbat vampire in your uncontrolled region who is not Black Hand. While this Sabbat vampire is controlled, he or she is Black Hand. This card remains in play, even when the vampire is in the uncontrolled region. A minion may have only one Cadet.
Schöne Karte, auch jeden Fall anders als "Galarics Legacy", Schön auch der Satz, dass die Karte in Play ist, auch wenn der Vampir in der Uncontrolled ist, dann funktioniert auch "Reunion Kamut".
While this Sabbat vampire is controlled - dadurch funktioniert Reunion Kamut schon mal nicht. Gut so. 8)
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Post by ghost of extrala »

Wieder richtig. Hab nur den Satz "This card remains in play, even when the vampire is in the uncontrolled region" gelesen. :oops:
Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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Post by ProcF »

Carl Pilhatsch wrote:
Nevermore wrote:und überhaupt dann als einzigen group 4 vampire (nails) einen black hand mit POT/pro? was ja schon bei group3 in fülle zu haben war ? verstehe ich nicht!(motz)
Ich kann das ewige motzen über die Gruppen schon nicht mehr hören. Es nervt. :evil:
Es ist logisch, dass nach Gruppe 4 Gruppe 5 kommt. Und irgendwann muss auch Gruppe 6 kommen.
Was macht das für einen Unterschied, in welcher Gruppe welcher Vampir ist? Solange die Anzahl der Vampire in den Gruppen ungefähr gleich ist, gibt es auch kein Problem (ok, wenn eine Gruppe neu eingeführt wird, liegt es in der Natur der Sache, dass es wenig Vampire drin gibt).
und ich versteh nicht warum wieder eine neue gruppe mit einer insuffizienten zahl an vamps eingeführt wird (indies und gruppe 3) neue gruppen sind gut fürs spiel aber es ist wieder die art und weise wie sie eingeführt werden die mehr als suboptimal ist. man hätte auch gruppe 5 in einem großeren set einführen können sodass die neuen gruppen von anfang an mindesten 6 vamps haben, genauso wie neue vollwertige clans mehr als 11 vamps brauchen aber das ist eine andere geschichte.
außerdem wäre die bh stärker wenn man sie mit den group 3 spielen könnte.

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Post by ProcF »

ghost of extrala wrote:
Cadet
Master. Triffle.
Put this card on a Sabbat vampire in your uncontrolled region who is not Black Hand. While this Sabbat vampire is controlled, he or she is Black Hand. This card remains in play, even when the vampire is in the uncontrolled region. A minion may have only one Cadet.
Schöne Karte, auch jeden Fall anders als "Galarics Legacy", Schön auch der Satz, dass die Karte in Play ist, auch wenn der Vampir in der Uncontrolled ist, dann funktioniert auch "Reunion Kamut".
verzeih aber die karte ist schrott, das gegenteil von gut ist gut gemeint.
du brauchst die karte verdammt oft damit du sie hast wenn du einen vamp rausbringen willst, allerdings verklebt sie dir zu einem späteren zeitpunkt die hand, keine synergie mit reunion kamut, forget it
Once you go Mac, you never turn back!
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