


Siehe auch http://en.wikipedia.org/wiki/Magic:_The ... deck_types
Kann man das eigentlich auch auf VtES übertragen?Wikipedia wrote:* Aggro is a strategy that aims to win as quickly as possible. This is usually done by aiming for maximum damage output in the early turns and often places a heavy emphasis on using creatures as efficient damage sources. Aggro strategies are normally tempo based; they force opposing decks to respond quickly or be overwhelmed.
* Control is a strategy that aims to slow the game down and "not lose." To do this, control decks attempt to interfere with, prevent, deny, or otherwise cancel the opponent's actions. Once a superior board position has been established, it can then deploy expensive threats that opposing decks would be unlikely to stop. Some variants are often called "Permission" because of the tendency to not allow the opposing player to do anything, thus making a player feel like they have to ask for permission to do anything.
* Combo is a strategy that utilizes the interaction between two or more cards to create a powerful effect. This strategy can also refer to using a singular, powerful spell to instantly win the game while the rest of the deck is designed to ensure its success. Many decks have smaller, combo-like interactions between its cards, which is better described as synergy. A good combo should be fast (achievable early enough in the game to matter), consistent (consistent between each game), and powerful (so the effect translates into victory).
* Aggro = Rush, Bleed
* Control = Wall (Vote?)
* Combo = ???
Oder funzt das ganze nicht, weil Magic von der Struktur anders angelegt ist (Hauptgrund: Mehrspieler-Spiel)?