Ich hatte drei im Spiel und nur eine wurde mir kapputgemacht...ghost of extrala wrote:
"Blood Dolls" sind tot, es lebe "Vessel"!!

Ich hatte drei im Spiel und nur eine wurde mir kapputgemacht...ghost of extrala wrote:
"Blood Dolls" sind tot, es lebe "Vessel"!!
Wenn ich das korrekt lese, heisst das: Predator's Transformation wird nach der Diablerie gespielt, und zwar im gleichen Zeitfenster, in dem die Blood Hunt stattfindet.LSJ wrote: Fabio 'Sooner' Macedo wrote:
> Hi,
> As always, I'm having problems with the whole diablerie process![]()
> Vamp A has [abo] commits diablerie on Vamp B, who is older.
> Vamp A gains all of B's blood, his equipment, and a skill card, which
> happens to be Abombwe.
> Vamp A's controller plays Predator's Transformation at superior.
> Finally, the Blood Hunt starts.
> Is this sequence legal and correct?
Yes.
> I've found a post (http://tinyurl.com/y482v2) where LSJ says Predator's > Transformation is played after action resolution.
Right, so after the diablerie (the same window as the blood hunt referendum, in this case).
> Following the precedent on Freak Drive, I'd say that it can only be
> played after the Blood Hunt, not before.
Freak Drive is "Only usable at the end of a successful action"
PT is "when this vampire burns a minion controlled by your prey"
Groundfighting:
Can cancel Drawing Out the Beast (or other "target cannot use equipment" card) if the target has a weapon. [LSJ 20050221]
Can cancel superior Thoughts Betrayed and Shape Mastery (when the latter is used to cancel a strike) [LSJ 20050222] [LSJ 20050223]
Cannot cancel maneuvering, setting range, burning blood, Scorpion Sting (or other "cannot be dodged" strikes, since the opposing minion is still free to attempt to dodge), Weakness, destroy/steal equipment/weapon effects, Withering, Fata Amria, [LSJ 20050221] [LSJ 20050221] [LSJ 20050223] [LSJ 20050223]
Cannot cancel restricting the ability to strike and/or gain additional strikes (e.g., Rigor Mortis, Lapse) [LSJ 20050221] [LSJ 20050222] [LSJ 20050223]
Vollständige Post aus der Newsgroup.> > 4. Can one play both Rötschreck and amarath in the same combat?
> NO, Roetschreck ends combat and only after that (and not in combat)
> sends the opposing minion in torpor. Amaranth is a combat card and thus
> you can't play it outside combat.
Correct.
Meine ursprüngliche Interpretation war diese:Quick Jab [LotN:C]
Cardtype: Combat
Do not replace until after combat.
Strike: hand strike (at strength damage) with first strike. If more than 1 damage is inflicted with this strike, ignore the excess.
Aber Martin Schumacher (der Nutzniesser meines Rulings war) hat das per Usenet bei LSJ nachgefragt, mit diesem Ergebnis:hardyrange wrote:Das Regelbuch verwendet hier "inflicted" und "successfully inflicted" synonym; insbesonde der von mir hervorgehobene Satz enthält nicht das Wort "successfully" - hier ist klar, das nur "inflicted damage" zu Bliutverlust führt.Rulebook wrote:6.4.6. Damage Resolution
Damage resolution has two steps: prevent damage and heal damage.
First, the minion taking damage can play damage prevention cards (such as the combat card Skin of Rock) if he is able to do so. [...]
Any remaining damage (damage that was not prevented) is successfully inflicted. The damage is then healed (if the victim is a vampire) or causes a loss of life points (if the victim is an ally or retainer).
For each point of damage inflicted on a vampire, he must burn one blood to heal the damage. [...]. If a vampire cannot heal all the damage (i.e., more damage is inflicted than he has blood with which to heal), he burns blood to heal what damage he can, and the unhealed damage leaves him wounded. [...].
Diese Interpretation stützt das Ruling von gestern: Schaden wird erst "inflicted", nachdem damage prevention gespielt wurde. Lambach hat also 1 damage inflicted, was durch Quick Jab nicht weiter modifiziert wird.
Auch danach noch kurze Missverständnisse...LSJ wrote:chromeboy wrote:
> I have a vampire with +1 strength and play quick jab and modify my
> hand damage to be aggravated. the opposing minion plays glancing >blow to prevent one damage.
> does this resolve in me doing no damage ( meaning the "If more than 1
> damage is inflicted with this strike, ignore the excess." is applied
> before strike resolution) or one damage since damage inflicted is
> checked after all damage modifying effects such as glancing blow have
> been considered.
Zero. Glancing Blow doesn't modify the amount of damage done. It prevents damage.
In contrast, if your +1 strength vampire used Quick Jab against Nephandus, the strike would do 1 (2 -1 = 1). Naphandus's effect really is a damage-modifying effect.
>When comparing this to disarm it seems to me that "inflicting damage"
>and "successfully inflicting damage" are two different things, the two
>being seperated by the preventing damage step. Am I correct?
Yes.
And, in general, effects that occur after the damage prevention step tend to naturally be interested in on the successfully-inflicted damage, as Disarm is.
That is, nothing usually cares to go back across the prevention step to see how much damage was initially allocated to the minion.
Azrael wrote:Hab ich schon gelesen. War zwar ärgerlich für mich, aber Hardy hat richtig gejudged.
ghost of extrala wrote:Bin ich jetzt vollkommen daneben, oder hat LSJ nicht das Gegenteil von dem gerult, was Hardy gesagt hat?![]()
the scavenger wrote:Hat er. Wobei Hardys Argument mal wieder herrlich spitzfindig war (chronisch ein Weg in die Falle, bedenkt man, wie solche Regelbücher üblicherweise zusammengetextet werden). IMHO ist die Auslassung von "successfully" im dritten zitierten Abschnitt ("For each point of damage inflicted on a vampire, he must burn one blood to heal the damage.") eine zulässige Verkürzung, weil im Kontext klar ist, dass es zu diesem Zeitpunkt nicht mehr um Prevention geht.
Ansonsten wird "inflict" schon konsequent für das benutzt, was unsereins mit "macht x Schaden" ausdrückt, vergleiche Kartentext Forger's Hammer, Dragon's Breath Rounds etc.
sk.
LSJ wrote: Linard wrote:
> what exactly happens with my vampire (the one who plyed eternal mask)
> if I want to burn the "new" (not the one with eternal mask) using the
> khobar towers???
The vampire who played The Eternal Mask remains, and he keeps the Eternal Mask.
LSJ wrote:Oortje wrote:
> It is probebly asked before, but it never hurts to to ask and I cant
> seem to find the awnser very easy...
> ------------------------
> Eternal Mask, The
> Type: Action
> Requires: Serpentis
> Cost: 1 blood
> +1 stealth action.
> [ser] (D) Bleed at +1 bleed.
> [SER] Put this card on this vampire and move a unique vampire from any
> ash heap to your ready region with any amount of blood from this
> acting vampire. The minion with this card cannot take actions, block,
> play reaction cards or vote. You may burn this card and the chosen
> vampire during any untap phase.
> ----------------
> Can "this vampire" burn the mask if the targeted vampire is not in
> play anymore?
No, by the rules on targeting (no target = no use).
> What happens to the target vampire if "this vampire" leaves play?
> nothing?
Correct.
LSJ wrote:XZealot wrote:
> On Dec 20, 5:22 pm, Meej <dj...@comcast.net> wrote:
>> On Dec 20, 9:22 am, XZealot <xzea...@cox.net> wrote:
>>> Deck Name : The Bottomless Pit
>>> Author : Norman S. Brown, Jr
>>> Description :
>>> This is a Nakthorheb deck where you use the Eternal Mask to repeatedly
>>> put Seterpenre back into play to perform unblockable action with
>>> Daring the Dawn which burns him and makes him availible for the next
>>> Eternal Mask on the following round.
>> Norm, I hate to burst your bubble, but... umm...
>> If Seterpenre's been burned, Nakthorheb's just stuck; there's nobody
>> around to Mask Seterpenre back into play next turn.
>> See LSJ's response here:http://tinyurl.com/yu5qd2
> I don't see that in that thread. Can LSJ confirm?
Nakthor uses Eternal Mask to put Seter into play.
Seter burns himself somehow.
Nakthor still has the Eternal Mask (and cannot act).
Eternal Mask's ability to burn itself and Seter during any untap cannot be used,
because one of the targets doesn't exits (since Seter is no longer in play).