SL samedi

Turnierfähige Decks zu bauen, braucht Zeit und Erfahrung. Poste hier dein Deck, um konstruktive Kritik und Verbesserungsvorschläge zu erhalten.
User avatar
Männele
Vorsintflutlicher
Vorsintflutlicher
Posts: 5579
Joined: 19 Feb 2003, 11:44
Location: Frankfurt am Main
VEKN Nr.: 1000565
Has thanked: 823 times
Been thanked: 165 times
Contact:

Post by Männele »

Tobias wrote:Well, my deck worked. I won the Utrecht tourney with it. My report is on the newsgroup, but I'll re-post it here:
snip cool report

Very well done, Tobias. And your deck is really cool too. Bleed power mixed with many medium combatallies. That sounds really fun. I never would have played such a deck in a tournament. I should more often go the unexpected way. Other players don't know what's to come and that's a big advantage.

Congratulations again, master :D .


Ich habe noch nie etwas vergessen. Das wüsste ich.
Tobias
Seneschall
Seneschall
Posts: 221
Joined: 14 Oct 2003, 09:38
Location: Amersfoort Remember: Can't trust bald dutch people
VEKN Nr.:
Contact:

Post by Tobias »

Männele wrote:
Tobias wrote:Well, my deck worked. I won the Utrecht tourney with it. My report is on the newsgroup, but I'll re-post it here:
snip cool report

Very well done, Tobias. And your deck is really cool too. Bleed power mixed with many medium combatallies. That sounds really fun. I never would have played such a deck in a tournament. I should more often go the unexpected way. Other players don't know what's to come and that's a big advantage.

Congratulations again, master :D .
Thanks!

Yes, this one definately keeps players guessing (at least in the prelimenary rounds). Samedi? Must be some kind of combat involved, right? Samedi? Ooooh, they're not dangerous, don't worry about him... :twisted:

And having a few shambling hordes just sitting around is great for table and predator management.

It's fragile against light/medium combat, until you have 2 shamblings out. Then only heavy combat (or medium combat with stealth) wrecks it. And it's fragile against votes (unless you rush the voters). Weenie swarms aren't too much of a problem since your hordes will eat/block them.

I like '2-component' decks. Vote/Rush, Allies/Bleed, Vote/Tradition. They're generally less powerful in a direct sense, but flexibility sometimes makes up for it - especially when the components match well or cover the traditional weaknesses and strengths of the game together.
Post Reply