Pascal Bertrand (Rulesmonger) schrieb:
Wobei man sagen muss, dass da noch einige Punkte geklärt werden müssen. Vor allem wegen Fear of the Void Below. Pascal scheint da selbst noch etwas zu schwimmen. Interessante Diskussion jedenfalls.Here's a quick list of the rulings:
OtH stands for Outside the Hourglass
Unless written, no other cards are played. Cards are played in the order they are written (from left to right)
- OtH + Majesty + Disarm => Valid.
- OtH + Maneuver to long + Majesty Disarm => Not valid.
- OtH + Alpha Glint + Disarm => Valid.
- OtH + Selective Silence + Disarm => Not valid.
- Selective Silence + OtH + Disarm => Not valid.
- OtH + Fear of the Void Below + Majesty + Disarm => Valid.
- Fear of the Void Below + OtH + Majesty + Disarm => Not valid
- OtH when opposing has a Improvised Flamethrower + Maneveur/set range to long => Improvised Flamethrower does not explode.
Basically, Disarm isn't playable at long range (all the Disarm points), and damage is resolved when it is inflicted - we don't retro-check it (last point).
I'm under the impression that slightly changing Disarm from this:
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire.
to this:
Only usable at close range at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing vampire.
would be enough. Pulled Fangs would follow the same pattern.