Page 2 of 2
Posted: 09 Feb 2004, 19:11
by Männele
Tobias wrote:Well, my deck worked. I won the Utrecht tourney with it. My report is on the newsgroup, but I'll re-post it here:
snip cool report
Very well done, Tobias. And your deck is really cool too. Bleed power mixed with many medium combatallies. That sounds really fun. I never would have played such a deck in a tournament. I should more often go the unexpected way. Other players don't know what's to come and that's a big advantage.
Congratulations again, master

.
Posted: 10 Feb 2004, 09:49
by Tobias
Männele wrote:Tobias wrote:Well, my deck worked. I won the Utrecht tourney with it. My report is on the newsgroup, but I'll re-post it here:
snip cool report
Very well done, Tobias. And your deck is really cool too. Bleed power mixed with many medium combatallies. That sounds really fun. I never would have played such a deck in a tournament. I should more often go the unexpected way. Other players don't know what's to come and that's a big advantage.
Congratulations again, master

.
Thanks!
Yes, this one definately keeps players guessing (at least in the prelimenary rounds). Samedi? Must be some kind of combat involved, right? Samedi? Ooooh, they're not dangerous, don't worry about him...
And having a few shambling hordes just sitting around is great for table and predator management.
It's fragile against light/medium combat, until you have 2 shamblings out. Then only heavy combat (or medium combat with stealth) wrecks it. And it's fragile against votes (unless you rush the voters). Weenie swarms aren't too much of a problem since your hordes will eat/block them.
I like '2-component' decks. Vote/Rush, Allies/Bleed, Vote/Tradition. They're generally less powerful in a direct sense, but flexibility sometimes makes up for it - especially when the components match well or cover the traditional weaknesses and strengths of the game together.