Piper & War Ghoul
Posted: 02 Sep 2008, 14:45
Die Frage, die sich am Wochenende gestellt hat, war, ob ein per "Piper" recruiteter Ally in derselben Turn auch agieren kann. Ich bin da immer noch nicht sicher, ob das geht oder nicht. Und auf der einen Seite steht in den Regeln, dass ein ein recruiteter Ally in die Uncontrolled Region gelegt wird, um anzudeuten, dass er nicht acten kann. Auf der anderen Seite steht auf Piper, dass der Ally zwar recruitet wird, dass es sich aber nicht um eine Aktion handelt.Piper [TR:R]
Cardtype: Master
Master. Requires a ready anarch.
A ready untapped anarch you control employs or recruits a retainer or ally from your hand (requirements and cost apply as normal). This is not an action and cannot be blocked. Tap that anarch.
War Ghoul [Sabbat:R, SW:R, Third:R/PTz]
Cardtype: Ally
Clan: Tzimisce
Cost: 3 pool
Ghoul with 5 life. 4 strength, 0 bleed.
When War Ghoul enters play, burn an ally or retainer you control. She can enter combat with any ready vampire controlled by another Methuselah as a (D) action. She may prevent 1 damage each round. Tap and burn War Ghoul to burn any location; you cannot use this ability during combat.
Was meint ihr dazu??To recruit an ally from your hand, play the card and tap the acting minion. If the action is successful, the ally is placed in your uncontrolled region, even though it is controlled, to indicate that it cannot act this turn (and the cost, if any, is paid). If the action is unsuccessful, the card is burned (see Resolve the Action, sec. 6.2.3). Only one ally card can be recruited per action. Note that allies brought into play by other means are able to act on the same turn, by default.
At the end of the turn, any allies that were placed in your uncontrolled region (to indicate that they cannot act) are moved to your ready region.
When an ally is brought into play (by any means), he receives blood counters from the blood bank to represent his life (listed on the ally's card). When an ally loses his last life counter, he is burned. If recruiting the ally requires a Discipline and the ally is put into play by some means other than recruiting, use the normal version of the ally, if it is different than the superior.