Keepers of Tradition: Library Cards (Spoiler)
Posted: 28 Oct 2008, 10:12
Hier die aktuell mir bekannten Library Karten aus "Keepers of Tradition":
Agate Tasliman [KoT:C]
Cardtype: Equipment
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.
Arcane Appraiser [KoT:R]
Cardtype: Ally
Clan: Toreador
Unique ghoul with 1 life, 0 strength, 1 bleed
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead.
Ashur Tablets [KoT:C]
Cardtype: Master
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.
Becoming, The [KoT:U]
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.
Blood of Sandman [KoT:U]
Cardtype: Action
Cost: 2 blood
Discipline: Thaumaturgy
[tha]: +1 stealth action. (D) Burn an ally.
[THA]: +6 stealth action. (D) Put this card on a ready younger tapped vampire. Reaction cards this vampire plays while tapped are canceled as they are played. Burn this card if this vampire goes to torpor.
Charismatic Aura [KoT:U]
Cardtype: Combat
Disciplines: Auspex & Presence
[aus][pre]: Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.
[AUS][PRE]: Strike: Combat ends.
[Draft]: [aus] or [pre] Strike: dodge.
Coterie Tactics [KoT:U]
Cardtype: Reaction
Choose another ready untapped vampire you control of the same sect as this reacting vampire. These two vampires attempt to block, using the sum of their intercept to see whether the block succeeds. If successful, tap both and then you choose one to be blocking vampire (and the other ceases to be blocking).
Childling Muse [KoT:U]
Cardtype: Retainer
Cost: 1 pool
Clan: Malkavian
Changeling with 1 life. The minion with this retainer gets +1 bleed.
Dark Influences [KoT:U]
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.
Dark Mirror of the Mind [KoT:U]
Cardtype: Action
Requires a vampire of capacity 8 or more. +1 stealth action.
Gain 2 pool.
Deep Song [KoT:C]
Cardtype: Action
Discipline: Animalism
[ani]: Bleed at +1 bleed.
[ANI]: Frenzy. (D) Tap a ready vampire controlled by another Methuselah and enter combat with that vampire. In that combat, that vampire is considered the acting minion.
Enkil Cog [KoT:R]
Cardtype: Action Modifier
Requires a vampire of capacity 10 or more. Unique.
Only usable when this vampire successfully bleeds your prey (play after resolution). Put this card on this vampire. During any Methuselah's minion phase, this vampire may tap this card to attempt an action. This vampire has +1 bleed.
Ephor [KoT:R]
Cardtype: Master
Cost: 1 pool
Clan: Ventrue
Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action.
Eyes of Argus [KoT:C]
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.
Eyes of the Beast [KoT:C]
Cardtype: Reaction
Discipline: Protean
[pro]: +1 intercept, and put this card on this reacting vampire. This vampire gets -1 stealth. Burn this card during your next discard phase.
[PRO]: As above, with an optional maneuver during the first round of the resulting combat if this vampire successfully blocks.
Fleetness [KoT:C]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action
[cel]: (D) Bleed
[CEL]: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.
Force of Personality [KoT:C]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Presence
[pre]: Strike: combat ends
[PRE]: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.
Heroic Might [KoT:U]
Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor.
[pot]: This vampire gains +1 strength and burn equipment as a strike.
[POT]: As above except the vampire gains +2 strength and can strike for 2R.
Horseshoe [KoT:C]
Cardtype: Action
Discipline: Potence
[pot]: Do 1 damage to a ready minion
[POT]: Do 2 damage to a ready minion
Kevlar Vest [KoT:U]
Cardtype: Equipment
Cost: 1 pool
Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.
Leech [KoT:U]
Cardtype: Action
Require a ready mortal, ghoul or mage.
(D) Steal a blood (it becomes a life) from a vampire controlled by another Metuselah and untap this ally. Burn any Convictions on this ally. This ally may play cards requiring Potence as vampire until his or her next untap phase.
Loki's Gift [KoT:C]
Cardtype: Action
Disciplines: Protean
+1 stealth hunt action.
[pro]: Gain 1 blood and this card. This vampire can burn this card and 1 blood to get +1 stealth. A vampire can only have one Loki's Gift.
[PRO]: (D) As above, and burn a blood from any vampire. This vampire may burn this card as above, or may burn it during a referendum to gain 2 votes.
Light Intensifying Goggles [KoT:U]
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.
Monastery of Shadows [KoT:R]
Cardtype: Master
Cost: 3 pool
Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more
+1 stealth.
Mouthpiece [KoT:C]
Cardtype: Action Modifier
Discipline: Dominate
[dom]: +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM]: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.
Neonate Breach [KoT:C]
Cardtype: Political Action
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.
New Carthage [KoT:R]
Cardtype: Master
Clan: Brujah
Cost: 3 pool
Master: unique location
Titled Brujah vampires get +1 bleed and 1 additional vote. Ventrue get 1 fewer vote.
No Trace [KoT:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.
Nocturn Theater [KoT:R]
Cardtype: Master
Cost: 2 pool
Master: unique location.
During your untap phase, you may tap this card and a ready vampire you control to tap a minion controlled by your prey. Any titled vampire may burn this card as a (D) action.
Oath, The [KoT:C]
Cardtype: Combat/Reaction
Play when a vampire gains blood from a Taste of Vitae or steals blood from this vampire. Put an oath counter on that vampire. This vampire may put another oath counter on that vampire as a (D) action. A vampire with 2 oath counters from this vampire cannot block or enter combat with this vampire. A vampire can play only one Oath each round.
Old Friends [KoT:U]
Cardtype: Action Modifier
Discipline: Obfuscate
Cost: 1 blood
Do not replace until your untap phase.
[obf]: +1 bleed. You cannot play another action modifier to increase this bleed.
[OBF]: Only usable during a referendum. This vampire gains 2 votes.
Papillion [KoT:U]
Cardtype: Master
Cost: 3 pool
Master: Unique location. Requires a ready vampire with a city title. Hunting ground.
During your untap phase you may move 2 blood from the blood bank to a ready titled vampire you control. A vampire can gain blood from only one hunting ground each turn.
Perfect Paragon [KoT:U]
Cardtype: Action Modifier,
Cost: 1 blood
Discipline: Presence
[pre]: Only usable during a referendum. This vampire gains 3 votes.
[PRE]: Allies and younger vampires get -1 intercept when attempting to block this action.
Persona Non Grata [KoT:U]
Cardtype: Political action
Requires a titled vampire.
Choose a non-titled vampire or an anarch vampire. If this referendum is successful, put this card on the chosen vampire. This vamoire cannot gain a non-anarch title and gets -1 stealth on (D) actions. A vampire can have only 1 Persona Non Grata.
Ponticulus [KoT:R]
Cardtype: Ally.
Cost: 2 pool
Clan: Tremere
Unique Wraith with 1 life, 0 strength, 0 bleed.
Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage.
Repair the Undead Flesh [KoT:U]
Cardtype: Action
Discipline: Fortitude
+3 stealth action.
[for]: Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor.
[FOR]: As above, but burn only 2 blood per point.
Rego Motus [KoT:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha]: Prevent 2 damage from the opposing minion's strike.
[THA]: As above, but prevent 4 damage.
Soul Scan [KoT:R]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex
+1 stealth action.
[aus]: Search your crypt for a younger vampire without Obfuscate (shuffle afterwards). Move that minion to your uncontrolled region.
[AUS]: As above, but you may search for a younger vampire with up to one level of Obfuscate.
Scourge of the Enochians [KoT:R]
Cardtype: Event
Event.
During your discard phase you may burn a vampire of capacity 2 or less, and your predator takes control of this card (even if you do not burn a vampire).
Scourge [KoT:U]
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.
Steadfastness [KoT:C]
Cardtype: Reaction
Discipline: Fortitude
[for]: Only usable during a (D) action directed at you (or a card you control). +1 intercept.
[FOR]: Reduce a bleed by 1.
Still the Mortal Flesh [KoT:U]
Cardtype: Combat
Cost: 1 blood
Disciplines: Dominate
Only usable in combat with an ally or younger vampire. Not usable against a mummy, wraith or zombie.
[dom]: Maneuver or press.
[DOM]: Strike: burn the opposing ally.
Tainted Spring [KoT:R]
Cardtype: Action Modifier
Discipline: Animalism
Cost: 1 blood
[ani]: Only usable when an action to employ or recruit an animal is announced. If this action is successful, the animal gets +1 strength (for an ally) or inflicts an additional damage (for damage-dealing retainers).
[ANI]: As above, and the animal gets an additional starting life.
Torrent [KoT:C]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
[cel]: Additional strike.
[CEL]: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked.
Touch of Clarity [KoT:R]
Cardtype: Action Modifier/Reaction
Discipline: Dementation
Cost: 1 blood
Usable by an acting minion or any untapped ready minion.
[dem]: Cancel a non-combat card that requires Dementation, Dominate or Presence as it is played (no cost is paid). Tap this vampire.
[DEM]: As above, but do not tap this vampire.
Veles' Hunt [KoT:R]
Cardtype: Political Action
Clan: Gangrel
Cost: 3 pool
Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game.
Villein [KoT:U]
Cardtype: Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool, Villein costs an additional pool to play on this vampire.
Warsaw Station [KoT:R]
Cardtype: Master
Clan: Nosferatu
Cost: 2 pool
Master: unique location.
You may tap this card when a Noferatu announces an undirected action. If that action is successful, the acting Nosferatu untaps. You may burn this card (even if it is tapped) to move a Nosferatu in torpor to the ready region.
Waiting Game [KoT:R]
Event. Transient.
Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life.
White Nights Massacre [KoT:R]
Cardtype: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.
Wrong and Crosswise [KoT:C]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dementation
[dem]: Reduce a bleed against you by 2.
[DEM]: Only usable during a referendum. Gain 4 votes against the referendum.
Agate Tasliman [KoT:C]
Cardtype: Equipment
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.
Arcane Appraiser [KoT:R]
Cardtype: Ally
Clan: Toreador
Unique ghoul with 1 life, 0 strength, 1 bleed
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead.
Ashur Tablets [KoT:C]
Cardtype: Master
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.
Becoming, The [KoT:U]
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.
Blood of Sandman [KoT:U]
Cardtype: Action
Cost: 2 blood
Discipline: Thaumaturgy
[tha]: +1 stealth action. (D) Burn an ally.
[THA]: +6 stealth action. (D) Put this card on a ready younger tapped vampire. Reaction cards this vampire plays while tapped are canceled as they are played. Burn this card if this vampire goes to torpor.
Charismatic Aura [KoT:U]
Cardtype: Combat
Disciplines: Auspex & Presence
[aus][pre]: Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.
[AUS][PRE]: Strike: Combat ends.
[Draft]: [aus] or [pre] Strike: dodge.
Coterie Tactics [KoT:U]
Cardtype: Reaction
Choose another ready untapped vampire you control of the same sect as this reacting vampire. These two vampires attempt to block, using the sum of their intercept to see whether the block succeeds. If successful, tap both and then you choose one to be blocking vampire (and the other ceases to be blocking).
Childling Muse [KoT:U]
Cardtype: Retainer
Cost: 1 pool
Clan: Malkavian
Changeling with 1 life. The minion with this retainer gets +1 bleed.
Dark Influences [KoT:U]
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.
Dark Mirror of the Mind [KoT:U]
Cardtype: Action
Requires a vampire of capacity 8 or more. +1 stealth action.
Gain 2 pool.
Deep Song [KoT:C]
Cardtype: Action
Discipline: Animalism
[ani]: Bleed at +1 bleed.
[ANI]: Frenzy. (D) Tap a ready vampire controlled by another Methuselah and enter combat with that vampire. In that combat, that vampire is considered the acting minion.
Enkil Cog [KoT:R]
Cardtype: Action Modifier
Requires a vampire of capacity 10 or more. Unique.
Only usable when this vampire successfully bleeds your prey (play after resolution). Put this card on this vampire. During any Methuselah's minion phase, this vampire may tap this card to attempt an action. This vampire has +1 bleed.
Ephor [KoT:R]
Cardtype: Master
Cost: 1 pool
Clan: Ventrue
Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action.
Eyes of Argus [KoT:C]
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.
Eyes of the Beast [KoT:C]
Cardtype: Reaction
Discipline: Protean
[pro]: +1 intercept, and put this card on this reacting vampire. This vampire gets -1 stealth. Burn this card during your next discard phase.
[PRO]: As above, with an optional maneuver during the first round of the resulting combat if this vampire successfully blocks.
Fleetness [KoT:C]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action
[cel]: (D) Bleed
[CEL]: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.
Force of Personality [KoT:C]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Presence
[pre]: Strike: combat ends
[PRE]: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.
Heroic Might [KoT:U]
Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor.
[pot]: This vampire gains +1 strength and burn equipment as a strike.
[POT]: As above except the vampire gains +2 strength and can strike for 2R.
Horseshoe [KoT:C]
Cardtype: Action
Discipline: Potence
[pot]: Do 1 damage to a ready minion
[POT]: Do 2 damage to a ready minion
Kevlar Vest [KoT:U]
Cardtype: Equipment
Cost: 1 pool
Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.
Leech [KoT:U]
Cardtype: Action
Require a ready mortal, ghoul or mage.
(D) Steal a blood (it becomes a life) from a vampire controlled by another Metuselah and untap this ally. Burn any Convictions on this ally. This ally may play cards requiring Potence as vampire until his or her next untap phase.
Loki's Gift [KoT:C]
Cardtype: Action
Disciplines: Protean
+1 stealth hunt action.
[pro]: Gain 1 blood and this card. This vampire can burn this card and 1 blood to get +1 stealth. A vampire can only have one Loki's Gift.
[PRO]: (D) As above, and burn a blood from any vampire. This vampire may burn this card as above, or may burn it during a referendum to gain 2 votes.
Light Intensifying Goggles [KoT:U]
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.
Monastery of Shadows [KoT:R]
Cardtype: Master
Cost: 3 pool
Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more
+1 stealth.
Mouthpiece [KoT:C]
Cardtype: Action Modifier
Discipline: Dominate
[dom]: +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM]: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.
Neonate Breach [KoT:C]
Cardtype: Political Action
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.
New Carthage [KoT:R]
Cardtype: Master
Clan: Brujah
Cost: 3 pool
Master: unique location
Titled Brujah vampires get +1 bleed and 1 additional vote. Ventrue get 1 fewer vote.
No Trace [KoT:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.
Nocturn Theater [KoT:R]
Cardtype: Master
Cost: 2 pool
Master: unique location.
During your untap phase, you may tap this card and a ready vampire you control to tap a minion controlled by your prey. Any titled vampire may burn this card as a (D) action.
Oath, The [KoT:C]
Cardtype: Combat/Reaction
Play when a vampire gains blood from a Taste of Vitae or steals blood from this vampire. Put an oath counter on that vampire. This vampire may put another oath counter on that vampire as a (D) action. A vampire with 2 oath counters from this vampire cannot block or enter combat with this vampire. A vampire can play only one Oath each round.
Old Friends [KoT:U]
Cardtype: Action Modifier
Discipline: Obfuscate
Cost: 1 blood
Do not replace until your untap phase.
[obf]: +1 bleed. You cannot play another action modifier to increase this bleed.
[OBF]: Only usable during a referendum. This vampire gains 2 votes.
Papillion [KoT:U]
Cardtype: Master
Cost: 3 pool
Master: Unique location. Requires a ready vampire with a city title. Hunting ground.
During your untap phase you may move 2 blood from the blood bank to a ready titled vampire you control. A vampire can gain blood from only one hunting ground each turn.
Perfect Paragon [KoT:U]
Cardtype: Action Modifier,
Cost: 1 blood
Discipline: Presence
[pre]: Only usable during a referendum. This vampire gains 3 votes.
[PRE]: Allies and younger vampires get -1 intercept when attempting to block this action.
Persona Non Grata [KoT:U]
Cardtype: Political action
Requires a titled vampire.
Choose a non-titled vampire or an anarch vampire. If this referendum is successful, put this card on the chosen vampire. This vamoire cannot gain a non-anarch title and gets -1 stealth on (D) actions. A vampire can have only 1 Persona Non Grata.
Ponticulus [KoT:R]
Cardtype: Ally.
Cost: 2 pool
Clan: Tremere
Unique Wraith with 1 life, 0 strength, 0 bleed.
Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage.
Repair the Undead Flesh [KoT:U]
Cardtype: Action
Discipline: Fortitude
+3 stealth action.
[for]: Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor.
[FOR]: As above, but burn only 2 blood per point.
Rego Motus [KoT:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha]: Prevent 2 damage from the opposing minion's strike.
[THA]: As above, but prevent 4 damage.
Soul Scan [KoT:R]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex
+1 stealth action.
[aus]: Search your crypt for a younger vampire without Obfuscate (shuffle afterwards). Move that minion to your uncontrolled region.
[AUS]: As above, but you may search for a younger vampire with up to one level of Obfuscate.
Scourge of the Enochians [KoT:R]
Cardtype: Event
Event.
During your discard phase you may burn a vampire of capacity 2 or less, and your predator takes control of this card (even if you do not burn a vampire).
Scourge [KoT:U]
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.
Steadfastness [KoT:C]
Cardtype: Reaction
Discipline: Fortitude
[for]: Only usable during a (D) action directed at you (or a card you control). +1 intercept.
[FOR]: Reduce a bleed by 1.
Still the Mortal Flesh [KoT:U]
Cardtype: Combat
Cost: 1 blood
Disciplines: Dominate
Only usable in combat with an ally or younger vampire. Not usable against a mummy, wraith or zombie.
[dom]: Maneuver or press.
[DOM]: Strike: burn the opposing ally.
Tainted Spring [KoT:R]
Cardtype: Action Modifier
Discipline: Animalism
Cost: 1 blood
[ani]: Only usable when an action to employ or recruit an animal is announced. If this action is successful, the animal gets +1 strength (for an ally) or inflicts an additional damage (for damage-dealing retainers).
[ANI]: As above, and the animal gets an additional starting life.
Torrent [KoT:C]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
[cel]: Additional strike.
[CEL]: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked.
Touch of Clarity [KoT:R]
Cardtype: Action Modifier/Reaction
Discipline: Dementation
Cost: 1 blood
Usable by an acting minion or any untapped ready minion.
[dem]: Cancel a non-combat card that requires Dementation, Dominate or Presence as it is played (no cost is paid). Tap this vampire.
[DEM]: As above, but do not tap this vampire.
Veles' Hunt [KoT:R]
Cardtype: Political Action
Clan: Gangrel
Cost: 3 pool
Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game.
Villein [KoT:U]
Cardtype: Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool, Villein costs an additional pool to play on this vampire.
Warsaw Station [KoT:R]
Cardtype: Master
Clan: Nosferatu
Cost: 2 pool
Master: unique location.
You may tap this card when a Noferatu announces an undirected action. If that action is successful, the acting Nosferatu untaps. You may burn this card (even if it is tapped) to move a Nosferatu in torpor to the ready region.
Waiting Game [KoT:R]
Event. Transient.
Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life.
White Nights Massacre [KoT:R]
Cardtype: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.
Wrong and Crosswise [KoT:C]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dementation
[dem]: Reduce a bleed against you by 2.
[DEM]: Only usable during a referendum. Gain 4 votes against the referendum.