Millenium Cultist Storyline am 27.01.2010

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Millenium Cultist Storyline am 27.01.2010

Post by ghost of extrala »

Hier die Regeln (siehe auch VtES Storylines) für das Revival der "Millenium Cultist Storyline" am Mi. 27.Jan. 2010.
THE RULES

Except as noted in these instructions, the tournament will follow the Standard Constructed Tournament format and current V:EKN rules.

• At least 75% (e.g., 9 out of 12) of the vampires in a player's crypt must be the same clan.

• Each player will receive one Reverend Adams promo-only card. This card is not legal for the storyline events.

• Recalled to the Founder, True Faith, and Seeds of Corruption are banned.

• Each round of the event will be played using a specially designed Reverend Adams, Millennium Cultist deck. All cards in this deck are illegal for play outside of this event and are clearly identified as such. The operation of this deck and rules for play are presented in detail below.

THE CULTIST DECK

All of the library cards in this deck are variations of existing library cards and have been modified in various ways to represent the resources of Reverend and his cult. Read the card texts carefully and don't assume the cards work the same way as the legal-for-play version. Changes to card text are in red. The crypt consists of only one vampire which is also illegal outside of this event.

PLAYING WITH THE CULTIST DECK

The Cultist deck is used at each table in every round of the tournament. The following rules apply while playing with the Cultist deck:

1. At the beginning of each game, draw the first 5 cards from the Cultist deck and place them face-up in the center of the table. This is the Cultist deck's hand of cards. The remaining cards in the Cultist deck become the Cultist deck's library.
The Cultist deck's hand of cards is always face-up. Whenever the Cultist deck's hand has fewer than 5 cards, it is replenished from the Cultist deck's library. Cards burned from the Cultist deck are placed in the Cultist deck's ash heap. If a card from the Cultist's deck is sent to any hand, ash heap, or library, it always goes to the Cultist's hand, ash heap, or library. If at any time the Cultist deck's library is empty, reshuffle the Cultist deck's ash heap into its library.

2. The Cultist's hand size cannot be changed (by Jan Pieterzoon or Aristotle de Laurent, for example). Cards played from the Cultist's hand are always replaced, even under Meddling or Blood Weakens or when played by Nedal.

3. The Reverend Adams, Millennium Cultist crypt card begins play face-up in the center of the table. Reverend Adams begins play with 3 blood from the blood bank and is initially uncontrolled and out of play.

4. If you control the edge, a vampire you control may call a referendum to give you control of Reverend Adams (stealing him from his controller, if any) as a +1 stealth political action. You must burn the edge when that action is announced or the action fails. When control of Reverend Adams changes (by any means), he untaps and is moved to the new controller's ready region and gains 1 blood.

5. If you control Reverend Adams, you (and your minions) may play cards from the Cultist's hand as if from your own hand (and it may be canceled as normal for cards played from your hand). If you are to move a card from your hand to play (for example, with Concealed Weapon), you may move a card from the Cultist's hand instead.

6. The Cultist's ash heap and library are not your own, however, and cannot be targeted by effects which target your ash heap or library. Other Methuselahs are also limited to targeting your hand and may not target the Cultist's hand (for example, with Cull the Herd).

7. Discards must only come from your own hand. If you have to discard, whether at random or chosen, cards are only discarded from your own hand. You may not use a discard phase action to cycle the Cultist's hand.

8. Reverend Adams can play any minion card from the Cultist deck--even if he does not meet the requirements of that card. If a card requires a Discipline, Reverend Adams may play the card at the basic or superior level. This only applies to cards from the Cultist's deck. He may play cards from the player's own hand only if he meets the requirements, as normal.

9. Cultists (minions with the Cultist keyword) cannot block other Cultists and cannot take actions to enter combat with Cultists.

10. If Reverend Adams would leave the ready region, he becomes uncontrolled (and out of play) and is returned to the center of the table instead. All cards and blood on Reverend Adams remain.

11. Once per turn, Reverend Adams' controller may burn a card on Reverend Adams.

12. Any Methuselah can use a master phase action to put a manipulation counter on Reverend Adams. During the referendum to change control of Reverend Adams, each manipulation counter represents a vote in favor of the referendum. Burn all manipulation counters whenever control of Reverend Adams changes.


Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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Milllenium Cultist Deck

Post by ghost of extrala »

Hier das Milllenium Cultist Deck. Weil ich nicht wusste, wer das Deck nicht kennt, oder nicht (mehr) sehen will, habe ich die Schrift weiß gemacht. Einfach den untenstehenden Bereich markieren, dann wird der Text sichtbar. (Die Änderungen zu den normalen Karten sind mit ** versehen).
CRYPT (1 CARD) :
Reverend Adams, Millennium Cultist X 1
Caitiff
Capacity: 3
Group: 4
Disciplines: PRE aus
Text: Independent: Reverend Adams, Millennium Cultist gets +1 stealth on non-political actions. Cultists cannot block Reverend Adams. +1 bleed.

LIBRARY (44 CARDS) :
Master Cards (5 cards) :
Cultist's Esgrima X 1
Text: Master. Unique Trifle.
Put this card in play **and gain 3 pool**. Tap during a political action to give **5 additional votes** to a vampire with a capacity **above 3.** During your discard phase, your predator takes control of Cultist's Esgrima.

Cultist's Guardian Angel X 1
Cost: **0 pool**
Text: Master.
Put this card on a ready vampire you control. This vampire gets **+2 intercept** when attempting to block a bleed against you. This vampire may prevent **2 points** of damage each combat. Burn this card if this vampire goes to torpor.

Cultist's Protracted Investment X 1
Cost: **0 pool**
Text: Master. Investment.
Put this card in play and move **6 blood** from the blood bank to this card. You may use a master phase action to move **2 blood** from this card to your pool Burn this card when all blood has been removed.

Cultist's Tribute to the Master X 2
Text: Master.
Move **any number** of blood counters from **one or more vampires you control** to your pool.

Allies (3 cards) :
Cultist's Arms Dealer X 2
Requirements: **Note: does not require a clan.**
Text: Mortal with **2 life.** **Cultist.** 1 strength, 0 bleed.
Cultist's Arms Dealer may take a **+2 stealth** action to allow you to
search your library **or the Rev. Adams deck's library** for a weapon
and move it to your hand. Discard to your hand size and shuffle afterward.

Cultist's Survivalist X 1
Cost: **0 pool**
Text: Requires a **vampire.**
Mortal with **2 life.** **Cultist.** 1 strength, **1 bleed.**
Cultist's Survivalist may strike for 2R damage. Tap to give a**vampire** you control one maneuver.

Equipment (11 cards) :
Cultist's .44 Magnum X 2
Cost: **0 pool**
Text: Weapon. Gun.
2R damage each strike, with an optional maneuver each combat.

Cultist's Assault Rifle X 3
Cost: **0 pool**
Text: Weapon, Gun.
4R damage each strike, with an optional maneuver each combat.

Cultist's Bomb X 3
Cost: **0 pool**
Text: Weapon.
5R damage as a strike. If the bomb is used in combat, the bearer
takes 5 damage as well. The minion with this weapon may burn a
location as a <D> action. Burn the Cultist's Bomb after use.

Cultist's Combat Shotgun X 1
Cost: **0 pool**
Text: Weapon. Gun.
3R damage each strike, only usable once each round.

Cultist's Flamethrower X 2
Cost: **0 pool**
Text: Weapon.
2R aggravated damage each strike.

Actions (17 cards) :
Cultist's Atonement X 1
Cost: **0 blood**
Text: Requires a **vampire.** +1 stealth action.
Put this card on the acting vampire. This vampires gets **+2 intercept** when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a <D> action; Followers of Set get -1 stealth when attempting that action.

Cultist's Blood Feast X 1
Cost: **0 blood**
Text: Requires **a vampire.**
+1 stealth action.
Each **ready vampire** you control gains **2 blood** from the blood
bank.

Cultist's Creation Rites X 7
Cost: **0 pool**
Text: **Requires a vampire.** **+2 stealth action.**
Put this card in play; it becomes a **2-capacity cultist** vampire. You may move a blood from the acting vampire to this card. This vampire is not considered unique, **must hunt** this turn, and is **clanless.** **While you control Rev. Adams, Millennium Cultist, actions taken by this vampire are unblockable.**

Cultist's Enchant Kindred X 2
Discipline: Presence
Text:
(I) <D> Bleed with **+2 bleed.** **+3 bleed if the acting vampire is Reverend Adams, Millennium Cultist.**
(S) <D> **+2 stealth** action. Move **4 blood** from the blood bank to a **vampire** in your uncontrolled region.

Cultist's Entrancement X 2
Discipline: Presence
Text:
(I) Bleed with **+2 bleed.**
(S) <D> +1 stealth action. Take control of an ally controlled by another Methuselah. **If the acting vampire is Reverend Adams, Millennium Cultist, this action is unblockable.**

Cultist's Mind Rape X 1
Discipline: Dominate
Cost: **0 blood**
Text: (**Inferior and superior powers switched**)
(I) <D> Put this card on **a vampire,** and tap that vampire. The vampire with this card does not untap as normal during his or her controller's untap phase. During the acting vampire's controller's next minion phase, he or she must burn this card to untap the vampire and take control of the vampire until the end of his or her turn.
(S) <D> **Bleed with +2 bleed.**

Cultist's Revelations X 3
Discipline: Auspex
Cost: **0 blood**
Text: **+2 stealth** action.
(I) <D> Look at your prey's hand. He or she discards **2 cards** of your choice.
(S) Put this card in play. Your **predator and prey** play with open hands. Any minion may burn this card as a <D> action.

Action Modifiers (3 cards) :
Cultist's Aire of Elation X 2
Discipline: Presence
Cost: **0 blood**
Text: **You may play more action modifiers to further increase the bleed.**
(I) **+2 bleed. +3 bleed if the acting vampire is Reverend Adams, Millennium Cultist.**
(S) **+3 bleed. +4 bleed if the acting vampire is Reverend Adams, Millennium Cultist.**

Cultist's Awe X 1
Discipline: Presence
Cost: X blood
Text: Only usable during a referendum.
(I) This vampire gets **2 X + 1 votes.**
(S) This vampire gets **3 X + 1 votes.**

Reactions (5 cards) :
Cultist's Enhanced Senses X 3
Discipline: Auspex
(I) **+2 intercept.**
(S) **+3 intercept.**

Cultist's Precognition X 2
Discipline: Auspex
Text:
(I) **+2 intercept.**
(S) As above, and this vampire can prevent **3 damage** during the first round of the resulting combat if he or she successfully blocks this action.
Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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Post by ghost of extrala »

Bump...

Als Erinnerung, dass wir nächste Woche das Millenium Cultist Storyline Turnier spielen
Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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